Kylie Boomerang (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|49.2|section=y}}With {{BTD6 mk|Recurring 'Rangs}}, Kylie Boomerang becomes a strong tower for the early-game and early mid-game, as its pierce can be fully maximized in this case. Thus, it deals good all-around damage, performing well against Bloons and blimps alike. It is much weaker without Recurring 'Rangs, and thus is generally not recommended for [[CHIMPS]]. 0-2-3 is the optimal crosspath, as faster attack speed allows it to deal better with {{ | {{BTD6 last updated|49.2|section=y}}With {{BTD6 mk|Recurring 'Rangs}}, Kylie Boomerang becomes a strong tower for the early-game and early mid-game, as its pierce can be fully maximized in this case. Thus, it deals good all-around damage, performing well against Bloons and blimps alike. It is much weaker without Recurring 'Rangs, and thus is generally not recommended for [[CHIMPS]]. 0-2-3 is the optimal crosspath, as faster attack speed allows it to deal better with {{BTD6|Ceramic Bloon}}s and extra pierce is not particularly useful due to the 18 base pierce. | ||
==Update history== | ==Update history== | ||