User:Qwertyxp2000/Sandbox/Strategy sections for upgrades/BTD6: Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
Line 534: Line 534:
===Ninjagon===
===Ninjagon===
===Spactogon===
===Spactogon===
===Engigon===
Mega Munitions is one of the strongest Paragons if allowed to stockpile enough mines, though somewhat more map-dependent than [[Goliath Doomship]] due to reliance on placement. The main strength comes from the mines, which last many rounds, in addition to well-timed Spikeageddon abilities. The carpet can clear many weakened bloons without trouble. It is the best option for Timed Boss Events, as a stockpile can do immense damage in a very short time. Versus Bosses, its worst matchups are [[Vortex (BTD6)|Vortex]] and [[Phayze]], particularly the former which deletes stockpiles consistently,<!--you could use exit protection for mmmf, but dunno if it's the most viable way--> while its best matchup is [[Bloonarius (BTD6)|Bloonarius]].<!--lych eat spikeboost, dread support bug gone-->
:''old engigon section sucks, gonna start over''
 
:''duhh... add what bosses they excel and don't, well blasta stinks because you cannot circumvent the purple immunity and the overheat and meteors mess abilities''
High degrees should be a priority with Mega Munitions, due to its high damage potential from both its mines and abilities. Unlike most Paragons, flat pierce bonuses are very important for its DPS (every 10 degrees increases flat pierce by 1), because each spike does high damage.
Master Builder has outstanding support on Paragons, in addition to Mega Sentries that can deal a lot of damage at once when detonated. It stands out on Timed Boss Events, as well as Least Tier Boss Events. The nailgun is decent at stalling blimps while doing fair damage to Bosses. Versus Bosses, its best matchup is [[Bloonarius (BTD6)|Bloonarius]], due to the lack of skull protection,<!--whatever it is--> while its worst matchup is [[Blastapopoulos (BTD6)|Blastapopoulos]] because of the Mega Sentry's inability to pop Purple and the harmed cooldown.


Degrees are important for Master Builder so it can speed up its self-ultraboost, have improved one-shot capabilities, and higher uptime for its Power Glove on Paragons. For just the Power Glove, Degree 40 is a balanced amount of Power Glove uptime for not much investment required.
For maximum pops, [[Super Mines (BTD6)|Super Mines]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] output the majority of pops, the latter for sustained damage during Boss Events, and ensure that all Spike Factories target all of the entrance(s) of the map so other towers don't steal pops.<!--That being said, it may be preferable to prioritize pops on other Paragons first, such as for [[XXXL Trap (BTD6)|]] into [[Master Builder]]--> For the cheapest T2 and T3 crosspaths for the most tiers, 0-2-2 and 0-2-3,<!--well... 2-0-x same cost as 0-2-x--> and 4-2-0 for the most expensive. 2-4-0 can be kept if they've already got high pops versus a Boss and if planning to go for Mega Munitions with already high income generation.


For maximum pops, [[XXXL Trap (BTD6)|XXXL Trap]] paired with [[Rubber to Gold (BTD6)|Rubber to Gold]] and [[Bounty Hunter]] is the best method of building its pops; its income generation builds most of the Master Builder's pop requirement. Additionally, [[Ultraboost (BTD6)|Ultraboost]] and [[Overclock (BTD6)|Overclock]]s can be used to boost Farms for more income, and for the latter they serve as the most expensive T4 Engineers. For cheapest T2 and T3 combinations for the most tiers, use 0-2-2 and 0-2-3.
===Engigon===
done