Desperado (BTD6): Difference between revisions
Planterror (talk | contribs) →Strategy: this strategy section sucks balls, I'm making this actually palpable. |
Qwertyxp2000 (talk | contribs) →Strategy: make sure to mention base tier and its lower tiers (t1 and t2), i reckon |
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
The Desperado is useful for earlygame on many hard maps. Just | The Desperado is useful for earlygame on many hard maps. Just its 0-0-0 base tower can handle lots of the early rounds. Two base Desperados or a Dart Monkey and a Desperado is a viable starting choice for CHIMPS runs. The standalone lower-tier upgrades are generally not as strong compared to the base Desperado. | ||
The top path further improves | The top path further improves its single target damage to the point where it can carry a defense in the midgame or defeat a T1 boss with it's rapid speed and damage, but it quickly falls off after round 80 to grouped superceramics and thus requires help to clean up children. | ||
The middle path has lots of utility for farming or for other Desperados with it's Take Aim ability, allowing a range and Camo detection buff, as well as the Bounty Hunter marking bloons for more cash per pop, similar to a Rubber to Gold. The Golden Justice extends it's damage output to provide excellent crowd control with it's infinite pierce rifle, but is an expensive save. | The middle path has lots of utility for farming or for other Desperados with it's Take Aim ability, allowing a range and Camo detection buff, as well as the Bounty Hunter marking bloons for more cash per pop, similar to a Rubber to Gold. The Golden Justice extends it's damage output to provide excellent crowd control with it's infinite pierce rifle, but is an expensive save. | ||