Deadeye: Difference between revisions
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→Strategy: added usage of "Take Aim" to making projectile spread towers more effective |
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==Strategy== | ==Strategy== | ||
{{strategy needed}} | {{strategy needed}} | ||
Deadeye offers supplementary high damage and support for the midgame for a reasonable cost. The Deadeye should be placed far from the track so it uses the stronger rifle attack, for a higher crit chance and because its pistol is far weaker despite the speed difference. Its Take Aim ability's extra range and temporary camo detection is often used to assist rounds that have Camos,<!--we often use bhunt for the max monkeyopolis--> though occasionally used to boost Villages (such as [[Monkey Commerce (BTD6)|Monkey Commerce]] to discount more towers in range). | Deadeye offers supplementary high damage and support for the midgame for a reasonable cost. The Deadeye should be placed far from the track so it uses the stronger rifle attack, for a higher crit chance and because its pistol is far weaker despite the speed difference. Its Take Aim ability's extra range and temporary camo detection is often used to assist rounds that have Camos,<!--we often use bhunt for the max monkeyopolis--> though occasionally used to boost Villages (such as [[Monkey Commerce (BTD6)|Monkey Commerce]] to discount more towers in range). Take Aim is also useful in maximizing the damage of towers with high projectile spread, such as [[Buckshot (BTD6)|Buckshot]] and its upgrades, [[Grape Shot (BTD6)|Grape Shot]] buccaneers, or [[Sun Avatar (BTD6)|Sun Avatars]], allowing all if not most of their projectiles to hit bloons. | ||
== Update history == | == Update history == | ||