Strategy:CHIMPS: Difference between revisions
updated description for symphonic resonance to eliminate DDT stalling |
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** Specific map formats may support other starting combinations. For example, the middle barrel of [[Spillway]] offers a reliable Ninja start into 1-0-0 and 1-0-1. | ** Specific map formats may support other starting combinations. For example, the middle barrel of [[Spillway]] offers a reliable Ninja start into 1-0-0 and 1-0-1. | ||
** If not starting with a hero, save up for one as early as possible by only barely getting enough defense for rounds 6-8. | ** If not starting with a hero, save up for one as early as possible by only barely getting enough defense for rounds 6-8. | ||
** | ** 0-0-0 [[Desperado Monkey|Desperado]] can eliminate the need for extremely precise placement required on certain Expert maps. Two 0-0-0 Desperados notably can beat the first rounds of [[Quad]] and [[Bloody Puddles]], with some targeting changes necessary on harder maps. | ||
* By the start of the middle part of the early game (Rounds 15-30), the hero should have been obtained, unless it is [[Captain Churchill (BTD6)|Churchill]] or the map is a True Expert. Stronger towers are needed to defeat those rounds, so save ups become important. | * By the start of the middle part of the early game (Rounds 15-30), the hero should have been obtained, unless it is [[Captain Churchill (BTD6)|Churchill]] or the map is a True Expert. Stronger towers are needed to defeat those rounds, so save ups become important. | ||
** Watch out for certain rounds with Bloon types that no towers on the screen can deal with, especially Round 24's Camo Green and Round 28's Leads. | ** Watch out for certain rounds with Bloon types that no towers on the screen can deal with, especially Round 24's Camo Green and Round 28's Leads. | ||