Strategy:CHIMPS: Difference between revisions

updated description for symphonic resonance to eliminate DDT stalling
Qwertyxp2000 (talk | contribs)
Line 189: Line 189:
** Specific map formats may support other starting combinations. For example, the middle barrel of [[Spillway]] offers a reliable Ninja start into 1-0-0 and 1-0-1.
** Specific map formats may support other starting combinations. For example, the middle barrel of [[Spillway]] offers a reliable Ninja start into 1-0-0 and 1-0-1.
** If not starting with a hero, save up for one as early as possible by only barely getting enough defense for rounds 6-8.
** If not starting with a hero, save up for one as early as possible by only barely getting enough defense for rounds 6-8.
** Using the 0-0-0 [[Desperado Monkey|Desperado]] monkey can eliminate the need for extremely precise placement required on certain expert maps
** 0-0-0 [[Desperado Monkey|Desperado]] can eliminate the need for extremely precise placement required on certain Expert maps. Two 0-0-0 Desperados notably can beat the first rounds of [[Quad]] and [[Bloody Puddles]], with some targeting changes necessary on harder maps.
* By the start of the middle part of the early game (Rounds 15-30), the hero should have been obtained, unless it is [[Captain Churchill (BTD6)|Churchill]] or the map is a True Expert. Stronger towers are needed to defeat those rounds, so save ups become important.
* By the start of the middle part of the early game (Rounds 15-30), the hero should have been obtained, unless it is [[Captain Churchill (BTD6)|Churchill]] or the map is a True Expert. Stronger towers are needed to defeat those rounds, so save ups become important.
** Watch out for certain rounds with Bloon types that no towers on the screen can deal with, especially Round 24's Camo Green and Round 28's Leads.
** Watch out for certain rounds with Bloon types that no towers on the screen can deal with, especially Round 24's Camo Green and Round 28's Leads.