Spa Pits: Difference between revisions
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== Strategy == | == Strategy == | ||
===Easy version=== | ===Easy version=== | ||
Spa Pits is considered to be the 3rd easiest map in BTD6, only behind [[Logs]] and [[Resort]]. It is extremely long, has plenty of overlap, and has a compact layout that allows towers to maximize their pierce and range. However, the somewhat lackluster space for towers prevents it from being optimal for [[Freeplay]]. Water towers excel further on this map, thanks to the central water space. As a result, water-based strategies are highly recommended, though a great variety of strategies work. Save at least one of the spots adjacent to the central pool for a {{ | Spa Pits is considered to be the 3rd easiest map in BTD6, only behind [[Logs]] and [[Resort]]. It is extremely long, has plenty of overlap, and has a compact layout that allows towers to maximize their pierce and range. However, the somewhat lackluster space for towers prevents it from being optimal for [[Freeplay]]. Water towers excel further on this map, thanks to the central water space. As a result, water-based strategies are highly recommended, though a great variety of strategies work. Save at least one of the spots adjacent to the central pool for a {{BTD6|Monkey Village}}, as {{BTD6|Jungle Drums}} is an extremely versatile upgrade that is pivotal for all strategies. With general guidelines, Spa Pits can be beaten easily. | ||
{{BTD6 basic map strategies}} | {{BTD6 basic map strategies}} | ||
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|[[Carrier Flagship (BTD6)|Carrier Flagship]] | |[[Carrier Flagship (BTD6)|Carrier Flagship]] | ||
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]] | |[[File:BTD6 500-MonkeyBuccaneer.png|x50px]] | ||
|Flagship transitions smoothly from its two preceding upgrades, {{ | |Flagship transitions smoothly from its two preceding upgrades, {{BTD6|Destroyer}} and {{BTD6|Aircraft Carrier}}. It has incredible damage output for its cost, wiping out the mid-game and early late-game with ease, and on this map covering each region of the map with little trouble. It's recommended to support it with [[Admiral Brickell (BTD6)|Admiral Brickell]], which boosts its DPS and also improves saveup from [[Destroyer (BTD6)|Destroyer]], and use the 5-2-0 crosspath for higher DPS and utilize rapid-fire grapes. If using it, spamming Destroyers buffed by {{BTD6|Permanent Brew}} fully guarantees victory in all game modes. | ||
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|[[Bloontonium Reactor (BTD6)|Bloontonium Reactor]] | |[[Bloontonium Reactor (BTD6)|Bloontonium Reactor]] | ||
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|[[Orca]] | |[[Orca]] | ||
|[[File:BTD6 400-BeastHandler.png|x50px]] | |[[File:BTD6 400-BeastHandler.png|x50px]] | ||
|The compact map layout allows the pierce of Orca's thrashes to be maximized, greatly enhancing Orca's effectiveness. The long track length also gives plenty of time for the sporadic Bloon leaks that it tends to leave to be cleaned up, with towers such as {{ | |The compact map layout allows the pierce of Orca's thrashes to be maximized, greatly enhancing Orca's effectiveness. The long track length also gives plenty of time for the sporadic Bloon leaks that it tends to leave to be cleaned up, with towers such as {{BTD6|The Bloon Solver}}, {{BTD6|Prince of Darkness}}, and {{BTD6|Perma-Spike}} serving this purpose well. Merge [[Great White]]s to the main Orca to reach Power 64, which is required for maximized power, allowing Orca to drag in {{BTD6|ZOMG}}s and {{BTD6|DDT}}s while having the most powerful thrash possible. | ||
|} | |} | ||