Glacial Trail: Difference between revisions
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== Mechanics == | == Mechanics == | ||
Every [[tower]] that is not an [[Ice Monkey (BTD6)|Ice Monkey]] on this map will be frozen for 2 [[round]]s every 10 rounds, along with any of their [[sub-tower]]s. The timing is based on when the tower is placed, not when the game starts, so a tower placed on round 5 will be frozen on rounds 14-15, 24-25, and so on, as will all of its sub-towers, even if they were placed on different rounds. (Sub-towers do not display the ice graphic when frozen.) | Every [[tower]] that is not an [[Ice Monkey (BTD6)|Ice Monkey]] or [[Silas (BTD6)|Silas]]<!--is he?--> on this map will be frozen for 2 [[round]]s every 10 rounds, along with any of their [[sub-tower]]s. The timing is based on when the tower is placed, not when the game starts, so a tower placed on round 5 will be frozen on rounds 14-15, 24-25, and so on, as will all of its sub-towers, even if they were placed on different rounds. (Sub-towers do not display the ice graphic when frozen.) | ||
Frozen towers are effectively "paused": they cannot [[attack]], spawn [[collectable]]s, or have their [[Activated Ability|Activated Abilities]] be triggered, and any of their attacks or abilities that are still executing will stop and resume the moment the tower unfreezes. Frozen towers cannot be selected, which prevents the player from [[sell]]ing them or changing their [[targeting option]]s. Some towers have special properties while frozen: | Frozen towers are effectively "paused": they cannot [[attack]], spawn [[collectable]]s, or have their [[Activated Ability|Activated Abilities]] be triggered, and any of their attacks or abilities that are still executing will stop and resume the moment the tower unfreezes. Frozen towers cannot be selected, which prevents the player from [[sell]]ing them or changing their [[targeting option]]s. Some towers have special properties while frozen: | ||
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==Strategy== | ==Strategy== | ||
The freezing mechanic of Glacial Trail makes planning the tower placements for certain rounds very important. If all important towers are frozen at the same time, it will almost certainly lead to a loss. Space out tower placements to there's at least two rounds between your strongest towers. | |||
The freezing mechanic of Glacial Trail makes planning the tower placements for certain rounds very important. If all important towers are frozen at the same time, it will almost certainly lead to a loss. | |||
For most game modes, this map can be made easier by selling towers that are about to freeze if there is no money to purchase additional defense. | For most game modes, this map can be made easier by selling towers that are about to freeze if there is no money to purchase additional defense. | ||
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*A tower with Lead Popping should ideally be placed on rounds that end with a 2, as it can pop every Lead Bloon (including Camo Leads). | *A tower with Lead Popping should ideally be placed on rounds that end with a 2, as it can pop every Lead Bloon (including Camo Leads). | ||
*A tower with Camo Detection should ideally be placed on rounds that end with a 0, being able to deal with all camo rounds until 59, up which Camo Leads first appear. | *A tower with Camo Detection should ideally be placed on rounds that end with a 0, being able to deal with all camo rounds until 59, up which Camo Leads first appear. | ||
*After round 91, the player can freely place any tower without worrying about it being frozen, but this is often mostly support towers like a Sabotage due to the potential money spent on getting to that point | *After round 91, the player can freely place any tower without worrying about it being frozen, but this is often mostly support towers like a Sabotage due to the potential money spent on getting to that point. | ||
Glacial Trail is also considered the hardest map for the community challenge/achievement 2MPC, due to the fact that through the gimmick, 99% of all 2MPCs are impossible on this map. | Glacial Trail is also considered the hardest map for the community challenge/achievement 2MPC, due to the fact that through the gimmick, 99% of all 2MPCs are impossible on this map. | ||