Rubber to Gold (BTD6): Difference between revisions
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Rubber to Gold is an effective way to generate cash from pops between rounds 37-59 which can be maximized by clumping Bloons with [[Glue Gunner (BTD6)|Glue Gunner]] to maximize pierce of each gold potion. Compared to [[Bloon Trap (BTD6)|Bloon Trap]], Rubber to Gold lacks damage, but compensates with strong value against high-HP bloons. Both towers should be combined for maximum cash generation from pops. Setting to Strong is preferred to target the strongest Bloons but setting to Last targeting is better to maximize splash radius. Every new Rubber to Gold Alchemist has diminishing value, so buying just one or two is usually enough. | Rubber to Gold is an effective way to generate cash from pops between rounds 37-59 which can be maximized by clumping Bloons with [[Glue Gunner (BTD6)|Glue Gunner]] to maximize pierce of each gold potion. Compared to [[Bloon Trap (BTD6)|Bloon Trap]], Rubber to Gold lacks damage, but compensates with strong value against high-HP bloons. Both towers should be combined for maximum cash generation from pops. Setting to Strong is preferred to target the strongest Bloons but setting to Last targeting is better to maximize splash radius. Every new Rubber to Gold Alchemist has diminishing value, so buying just one or two is usually enough. | ||
For the most cash-per-pop per target, Ceramics and MOAB-class bloons are the best targets. | For the most cash-per-pop per target, Ceramics and MOAB-class bloons are the best targets. Use blimp instakills such as [[XXXL Trap (BTD6)|XXXL Trap]] or [[Pirate Lord (BTD6)|Pirate Lord]] to gain the full income from blimps in combination with [[Bounty Hunter]] for its 2x cash multiplier. Additionally, [[Dreadbloon (BTD6)|Dreadbloon]] Boss Events have modified rounds which have extra Leads and Ceramics, which also favor its own [[Lead to Gold (BTD6)|Lead to Gold]] effects. | ||
The bloon property debuff is inferior compared to [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] and [[Embrittlement (BTD6)|Embrittlement]]; it is slow on the fast-moving DDTs, will not work on Bosses, and for midgame rushes | The bloon property debuff is inferior compared to [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] and [[Embrittlement (BTD6)|Embrittlement]]; it is slow on the fast-moving DDTs, will not work on Bosses, and for midgame rushes Embrittlement and [[Bounty Hunter]] are much more consistent to skip immunities. It's practically never worth it in [[CHIMPS]], though the property debuff is niche elsewhere.<!--there is Magical Gold grinding with Flash Bomb and Abysswar for cleanup and slowdown, abysswar can ink nonleaded goldenbloons, but not notable enough--> | ||
==Update history== | ==Update history== | ||