Spike Factory (BTD6): Difference between revisions

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The middle path is speed-oriented and its higher tiers specialize in single-target damage to MOAB-class. The [[Spike Storm (BTD6)|Spike Storm]]'s ability fires spike piles all across the track - one or two can help out immensely against the [[BAD (BTD6)|BAD]] on Round 100. Finally, the [[Carpet of Spikes (BTD6)|Carpet of Spikes]] is powerful enough to help fight against lower-tier [[Boss Bloon|Bosses]]. The middle crosspath is offers consistent production, refreshing spike piles quicker.
The middle path is speed-oriented and its higher tiers specialize in single-target damage to MOAB-class. The [[Spike Storm (BTD6)|Spike Storm]]'s ability fires spike piles all across the track - one or two can help out immensely against the [[BAD (BTD6)|BAD]] on Round 100. Finally, the [[Carpet of Spikes (BTD6)|Carpet of Spikes]] is powerful enough to help fight against lower-tier [[Boss Bloon|Bosses]]. The middle crosspath is offers consistent production, refreshing spike piles quicker.


The bottom crosspath is all about utility, and higher tiers improve lifespan and the efficiency of stockpiles. Smart Spikes enables focused targeting of spikes, which is important on multi-lane maps or to micromanage spike placements. Its crowning upgrade is [[Perma-Spike (BTD6)|Perma-Spike]], whose incredibly long-lasting projectiles are useful even in the latest rounds of [[CHIMPS]], especially on single-lane maps.
The bottom crosspath focuses on utility, and higher tiers improve lifespan and the efficiency of stockpiles. Smart Spikes enables focused targeting of spikes, which is important on multi-lane maps or to micromanage spike placements. Its crowning upgrade is [[Perma-Spike (BTD6)|Perma-Spike]], whose incredibly long-lasting projectiles are useful even in the latest rounds of [[CHIMPS]], especially on single-lane maps.
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