Update history:Bloons Card Storm/Version 5.0: Difference between revisions
Qwertyxp2000 (talk | contribs) →Shields Down!: names down! |
Qwertyxp2000 (talk | contribs) attempted to read off the v5.0 patch notes Tag: Disambiguation links |
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===Cosmetics=== | ===Cosmetics=== | ||
*Premium emotes | *Premium emotes<!--add the list of emotes in a new section?--> | ||
*Platforms | *Platforms<!--add the list of platforms in a new section?--> | ||
*Pets | *Pets<!--add the list of pets in a new section?--> | ||
*Alt voicepacks | *Alt voicepacks<!--add the list of alt voicepacks in a new section?--> | ||
*Master Hero cards (unlocked by reaching level 15 with a Hero) | *Master Hero cards (unlocked by reaching level 15 with a Hero) | ||
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*Hero level cap raised from 10 to 15 | *Hero level cap raised from 10 to 15 | ||
}} | }} | ||
===Mobile UI=== | |||
*Zoomed in the camera on mobile user interfaces. | |||
<!--disagreed with "targeting Bloons with your Monkeys should be easier as well"--> | |||
*Position of the player's hand is lowered. Tapping the hand raises the cards. | |||
===General UI=== | |||
*Added animations of Bloons reducing delay naturally, plus a pause for the text "BLOONS ADVANCE" if there are Bloons that reduce delay after the player's turn ended. | |||
*Added a pause plus the text "BLOONS ATTACK!" if there are Bloons that are able to attack the opponent's Hero after the player's turn ends. | |||
{{BCS changes|version=5.0|names=Tutorial|changes= | |||
*Further adjustments to Tutorial. | |||
}} | |||
{{BCS changes|version=5.0|names=Card Pack|changes= | |||
*Added an "open next pack" option after opening a pack. | |||
}} | |||
{{quote|Minor improvements to AI - a continuous living project! The AI will now actually “Pick” a card when it plays a card with the Pick keyword, rather than just taking the first one. The logic for targeting Bloons with the most threat has also been improved overall.}} | |||
*Altered the algorithm of AI opponents.<!--what articles go here?--> | |||
**Will now pick cards after playing cards with the Pick keyword, instead of only the first card. | |||
**Adjusted logic for targeting Bloons "with the most threat". | |||
*Heroes menu is revamped, and its sub-menu is moved from "Profile" to "Collection". | |||
*Profile screen updated to include more stats. Also includes the location for emote selection. | |||
===[[Adventure (BCS)|Adventure]]=== | |||
{{BCS changes|version=5.0|names=Striker's Battleground|changes= | |||
*Added new items and potions to Striker's Battleground | |||
**New Potions: Bloon Juice, Future Visions, Pocket Rocket | |||
**New Items: Call in Support, Barrel of Monkeys, Miner’s Axe | |||
*{{buff}} Bloon Sniper will now actually pop a Bloon even if that Bloon was affected by an On Play heal/buff such as ZJ's Passive Enhancements or Ceramic Glazing Kiln. | |||
*{{nerf}} Golden Idol's buff now wears off after playing a Power card. | |||
}} | |||
===[[MOAB Eliminator]]=== | |||
{{BCS changes|version=5.0|names=MOAB Eliminator|changes=*{{buff|Now reloads if it destroys a Piñata Bloon|fix=y}}}} | |||
===[[Bloontonium Bloon]]=== | ===[[Bloontonium Bloon]]=== | ||
{{BCS changes|version=5.0|changes=*{{nerf|No longer generates Bloontonium a second time after draining all Bloontonium|fix=y}}}} | {{BCS changes|version=5.0|names=Bloontonium Bloon|changes=*{{nerf|No longer generates Bloontonium a second time after draining all Bloontonium|fix=y}}}} | ||
===[[Shields Down!]]=== | ===[[Shields Down!]]=== | ||
{{BCS changes|version=5.0|names=Shields Down!|changes=*{{buff|Now removes all Shield instead of being capped at 999 Shield|fix=y}}}} | {{BCS changes|version=5.0|names=Shields Down!|changes=*{{buff|Now removes all Shield instead of being capped at 999 Shield|fix=y}}}} | ||
===[[Try this!]]=== | |||
{{BCS changes|version=5.0|names=Try this!|changes=*{{buff|Can now target Temporary Monkeys|fix=y}}}} | |||
===[[Emboldened Bloon]]=== | |||
{{BCS changes|version=5.0|names=Emboldened Bloon|changes=*{{neutral|Emboldened Bloon reduces correctly when targeted by Setup Bloon|fix=y}}}} | |||
===Nested Bloons=== | |||
{{BCS changes|version=5.0|names=Nested Blue, Nested Green, Nested Yellow|quote=Changed functionality so that Bloons that summon other Bloons now correctly summon their Bloons if there is space after the summoning Bloon disappears (ie. Nested Bloon, Blooming Bloon).|changes=*{{buff|If the board is full, Bloons that summon other Bloons will now allow at least one offspring to summon if that parent disappears|fix=y}}}} | |||
===Other=== | |||
{{BCS changes|version=5.0|names=Ceramic Glazing Kiln, Lead Coating Factory, MOAB Construction Facility, Sharpened Darts Lab, Corvus Academy of Arts<!--must all the temporary towers?-->|changes= | |||
*{{change|Doomed buildings now correctly show that they're Doomed.|fix=y}} | |||
}} | |||
{{BCS changes|version=5.0|names=The Prestige|quote=Resolved some issues with how the graveyard was recording Bloons and what The Prestige summoned. This should now work as intended (The Prestige will remove Bloons from the graveyard as they are summoned).|changes= | |||
*{{neutral|Recording graveyard of Bloons is more consistent. The Prestige should correctly remove Bloons from the graveyard as the Bloons are summoned.|fix=y}} | |||
}} | |||
{{BCS changes|version=5.0|names=MOAB, BFB, ZOMG, ARBITR, Damaged MOAB, Emboldened Bloon, Lead Zeppelin, MOAB, Piñata Bloon, Rad Bloon, Strengthenator, Target Practice Blimp, Undead MOAB, Weakening Gas Bloon<!--they said "MOAB class Bloon", but they probably meant all Large Bloons-->|quote=MOAB class Bloons now correctly animate when receiving a buff.|changes= | |||
*{{change|Large Bloons now animate when receiving a buff}} | |||
}} | |||
*Fixed a bug that allowed Monkeys to place on top of each other under specific circumstances. | |||
==Gallery== | ==Gallery== | ||