Robo Monkey (BCS): Difference between revisions
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*Overall, Robo Monkey is a strong anti-aggro Monkey, offering bursts of damage, all for a low cost. Its lack of long-term damage shouldn't be a problem versus aggro or if cycling through multiple Monkey cards during a single turn for damage. | *Overall, Robo Monkey is a strong anti-aggro Monkey, offering bursts of damage, all for a low cost. Its lack of long-term damage shouldn't be a problem versus aggro or if cycling through multiple Monkey cards during a single turn for damage. | ||
*Unlike the standard [[Super Monkey (BCS)|Super Monkey]], the Robo Monkey synergizes twice as well with buffs such as [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements but also worse against Armored Bloons. It is also a Defender, allowing it to assist against 0-delay Bloons. Its main drawback is being a Temporary Monkey. | *Unlike the standard [[Super Monkey (BCS)|Super Monkey]], the Robo Monkey synergizes twice as well with buffs such as [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements but also worse against Armored Bloons. It is also a Defender, allowing it to assist against 0-delay Bloons. Its main drawback is being a Temporary Monkey. | ||
*Like | *Like all Temporary Monkeys, Robo Monkey that has run out of Ammo opens up an [[Expert Negotiator]] next turn. | ||
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==Update history== | ==Update history== | ||