Robo Monkey (BCS): Difference between revisions

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*Overall, Robo Monkey is a strong anti-aggro Monkey, offering bursts of damage, all for a low cost. Its lack of long-term damage shouldn't be a problem versus aggro or if cycling through multiple Monkey cards during a single turn for damage.
*Overall, Robo Monkey is a strong anti-aggro Monkey, offering bursts of damage, all for a low cost. Its lack of long-term damage shouldn't be a problem versus aggro or if cycling through multiple Monkey cards during a single turn for damage.
*Unlike the standard [[Super Monkey (BCS)|Super Monkey]], the Robo Monkey synergizes twice as well with buffs such as [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements but also worse against Armored Bloons. It is also a Defender, allowing it to assist against 0-delay Bloons. Its main drawback is being a Temporary Monkey.
*Unlike the standard [[Super Monkey (BCS)|Super Monkey]], the Robo Monkey synergizes twice as well with buffs such as [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements but also worse against Armored Bloons. It is also a Defender, allowing it to assist against 0-delay Bloons. Its main drawback is being a Temporary Monkey.
*Like [[Zee Jay (BCS)|Zee Jay]]'s [[Stylish Finish]], the Doomed status can be used to open up an [[Expert Negotiator]] next turn, as the Monkey that is Doomed will open up a Monkey slot.
*Like all Temporary Monkeys, Robo Monkey that has run out of Ammo opens up an [[Expert Negotiator]] next turn.
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==Update history==
==Update history==