Long Range Rang: Difference between revisions

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{{research|Is "generating" a Long Range Rang considered [[Banana Plantation (BCS)|Banana Plantation]] income? (and just "generating" cards in general like [[Arcane Master]] and [[The Eternal]])}}
{{BCS power info
{{BCS power info
|id=LongRangeRang
|id=LongRangeRang
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{{BCS last updated|5.0|section=y}}
{{BCS last updated|5.0|section=y}}
*Long Range Rang is helpful for doing more damage if Gold is not too much a concern, and as a Power it is not affected by Bloons with Must Pop (especially [[Target Practice Blimp]]). To keep it, ensure it never pops a Bloon; the reverse is true.
*Long Range Rang is helpful for doing more damage if Gold is not too much a concern, and as a Power it is not affected by Bloons with Must Pop (especially [[Target Practice Blimp]]). To keep it, ensure it never pops a Bloon; the reverse is true.
*Long Range Rang can also target own Bloons. It can be used for popping or damaging [[The Eternal]], or also unclog one [[Red Bloon (BCS)|Red Bloon]] from a [[Red Bloon Apopalypse]]. It's not strictly better than [[Quincy (BCS)|Quincy]]'s Arrow Shot, however, as he's better for triggering [[Growth Gas Bloon]]s.
*Long Range Rang can also target own Bloons. It can be used for popping or damaging [[The Eternal]], or unclog one [[Red Bloon (BCS)|Red Bloon]] from a [[Red Bloon Apopalypse]]. It's not strictly better than [[Quincy (BCS)|Quincy]]'s Arrow Shot, however, as he's better for triggering [[Growth Gas Bloon]]s.
*With max Gold, up to 6 Long Range Rangs can be played, for up to 420 damage.
*With max Gold, up to 6 Long Range Rangs can be played, for up to 420 damage.
*Cycling through Long Range Rang usages is time-consuming, about 5 seconds per use, which includes the time needed to grab the card and pick a target.
*Cycling through Long Range Rang usages is time-consuming, about 5 seconds per use, which includes the time needed to grab the card and pick a target.