Long Range Rang: Difference between revisions

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{{research|Is "generating" a Long Range Rang considered [[Banana Plantation (BCS)|Banana Plantation]] income? (and just "generating" cards in general like [[Arcane Master]] and [[The Eternal]])}}
{{BCS power info
{{BCS power info
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{{BCS last updated|5.0|section=y}}
{{BCS last updated|5.0|section=y}}
*Long Range Rang is helpful for doing more damage if Gold is not too much a concern, and as a Power it is not affected by Bloons with Must Pop (especially [[Target Practice Blimp]]). To keep it, ensure it never pops a Bloon; the reverse is true.
*Long Range Rang is helpful for doing more damage if Gold is not too much a concern, and as a Power it is not affected by Bloons with Must Pop (especially [[Target Practice Blimp]]). To keep it, ensure it never pops a Bloon; the reverse is true.
*Long Range Rang can also target own Bloons. It can be used for popping or damaging [[The Eternal]], or also unclog one [[Red Bloon (BCS)|Red Bloon]] from a [[Red Bloon Apopalypse]]. It's not strictly better than [[Quincy (BCS)|Quincy]]'s Arrow Shot, however, as he's better for triggering [[Growth Gas Bloon]]s.
*Long Range Rang can also target own Bloons. It can be used for popping or damaging [[The Eternal]], or unclog one [[Red Bloon (BCS)|Red Bloon]] from a [[Red Bloon Apopalypse]]. It's not strictly better than [[Quincy (BCS)|Quincy]]'s Arrow Shot, however, as he's better for triggering [[Growth Gas Bloon]]s.
*With max Gold, up to 6 Long Range Rangs can be played, for up to 420 damage.
*With max Gold, up to 6 Long Range Rangs can be played, for up to 420 damage.
*Cycling through Long Range Rang usages is time-consuming, about 5 seconds per use, which includes the time needed to grab the card and pick a target.
*Cycling through Long Range Rang usages is time-consuming, about 5 seconds per use, which includes the time needed to grab the card and pick a target.

Revision as of 10:22, 23 August 2025

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Is "generating" a Long Range Rang considered Banana Plantation income? (and just "generating" cards in general like Arcane Master and The Eternal)
Long Range Rang
Long Range Rang card art
Deal 70 damage to a Bloon. If that doesn't destroy it, return this card to your hand
It does come back eventually
Class Basic Basic
Card Pack Lead Storm
Rarity Common
Keywords
Introduced Version 4.0
Stats
Cost Gold 3 Charges 1

Long Range Rang is a Basic Power card in Bloons Card Storm, introduced in version 4.0. It deals 70 damage to a target Bloon. If it does not destroy the target, this card returns to the player's hand. Otherwise, it is consumed as normal.

Tips

This section was last updated for: version 5.0
  • Long Range Rang is helpful for doing more damage if Gold is not too much a concern, and as a Power it is not affected by Bloons with Must Pop (especially Target Practice Blimp). To keep it, ensure it never pops a Bloon; the reverse is true.
  • Long Range Rang can also target own Bloons. It can be used for popping or damaging The Eternal, or unclog one Red Bloon from a Red Bloon Apopalypse. It's not strictly better than Quincy's Arrow Shot, however, as he's better for triggering Growth Gas Bloons.
  • With max Gold, up to 6 Long Range Rangs can be played, for up to 420 damage.
  • Cycling through Long Range Rang usages is time-consuming, about 5 seconds per use, which includes the time needed to grab the card and pick a target.
  • Equipping multiple Long Range Rangs are usually not necessary, as this card can return infinitely under the right conditions. That is, unless some situations require it to fully pop a Bloon, such as opening space for The Eternal, or against most enemy scaling Bloons.
  • Stage 1 Dreadbloon at phase 3 and above has Rock Bloons with enough Armor to not be one-shot by Long Range Rang (i.e. 60 HP + 15 Armor = 5 HP). Thus, if wanting to get rid of Rock Bloons with splash damage or board clear that does at least 20 damage (e.g. Spike Storm!), Long Range Rang can be used this way.

Update history

  • Change The word "damage" is no longer capitalized in the card description
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In other languages

This section was last updated for: version 4.0
Name
Language Text Notes
Danish Langtrækkende B'rang
German Langstrecken-Bumerang
Spanish (Latin America) Búmeran de largo alcance
French Boomerang à longue portée
Italian Boomerang a lungo raggio
Japanese 長距離ブーメラン
Korean 원거리 부메랑
Norwegian Langkast-'rang
Polish Bumerang dalekiego zasięgu
Portuguese (Brazil) Bumerangue de Longo Alcance
Russian Дальнобойный бумеранг
Swedish Långdistansbumerang
Chinese (traditional) 長射程迴旋鏢
Flavor
Language Text Notes
Danish Det kommer tilbage til sidst
German Irgendwann kommt er zurück.
Spanish (Latin America) Con el tiempo vuelve.
French Il finit par revenir
Italian Prima o poi tornerà da te.
Japanese そのうち戻って来る。
Korean 언젠가는 돌아옵니다.
Norwegian Den kommer tilbake til slutt
Polish Ostatecznie kiedyś wróci
Portuguese (Brazil) Eventualmente ele volta.
Russian Когда-нибудь вернется
Swedish Det kommer tillbaka så småningom
Chinese (traditional) 它遲早會回來