Ceasefire: Difference between revisions
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|rarity=Super Rare | |rarity=Super Rare | ||
|cost =7 | |cost =7 | ||
|charges=1 | |||
|introduced=Full Playable test | |introduced=Full Playable test | ||
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{{BCS last updated|5.1|section=y}} | {{BCS last updated|5.1|section=y}} | ||
*Ceasefire is a more expensive and much rarer [[Whoops]] that affects all enemy Monkeys. It's mainly used as a counter to Defenders or Temporary Monkeys (especially [[Robo Monkey (BCS)|Robo Monkey]] and [[Corvus Academy of Arts]]). However, most removal and sabotage cards are more cost-effective and/or have additional utility, but only affect a single Monkey and are usually not too expensive that these cards suffer in early mid-game. | *Ceasefire is a more expensive and much rarer [[Whoops]] that affects all enemy Monkeys. It's mainly used as a counter to Defenders or Temporary Monkeys (especially [[Robo Monkey (BCS)|Robo Monkey]] and [[Corvus Academy of Arts]]). However, most removal and sabotage cards are more cost-effective and/or have additional utility, but only affect a single Monkey and are usually not too expensive that these cards suffer in early mid-game. | ||
*Like Whoops, most players will try to use up all their Ammo on Monkeys that attack Bloons, and using Ceasefire on one-delay Monkeys that are not Defenders is pointless. | |||
==Update history== | ==Update history== | ||