Round: Difference between revisions
→Fast Forward: was added in BTD4, not BTD6 |
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===Fast Forward=== | ===Fast Forward=== | ||
{{main|Fast Forward}} | {{main|Fast Forward}} | ||
In [[Bloons TD 4|''Bloons TD 4'']] onward, clicking the play button during a round [[Fast Forward|fast forwards]] the round. When the game is in fast forward mode, all action happens | In [[Bloons TD 4|''Bloons TD 4'']] onward, clicking the play button during a round [[Fast Forward|fast forwards]] the round. When the game is in fast forward mode, all action happens much faster. Clicking the play button again during a round will reset the game to normal speed. | ||
===Round generation=== | ===Round generation=== | ||
Revision as of 04:34, 18 December 2025
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Rounds are a core game mechanic in the Bloons TD series. In general, rounds become more difficult and introduce more Bloon types as the game progresses.
Mechanics
Bloon groups
Rounds are subdivided into one or more "groups" of Bloons of the same type, which appear in a set order. For example, in Bloons TD 6, round 50 consists of one group with a single MOAB, one group with eight Fortified Lead Bloons, one group with 20 Red Bloons, one group with 20 Ceramic Bloons, and a second group with a single MOAB.
Prior to Bloons TD 5, each group spawned Bloons at the same rate and with the same spacing. Starting in BTD5, the timing and spacing of Bloons within groups varies, which allows rounds to have gaps between groups, have multiple groups at a time, or have groups with dense or spaced-out Bloons.
Fast Forward
In Bloons TD 4 onward, clicking the play button during a round fast forwards the round. When the game is in fast forward mode, all action happens much faster. Clicking the play button again during a round will reset the game to normal speed.
Round generation
In some cases, particularly in freeplay, rounds are randomly generated instead of being predetermined. This is most prominent in Bloons Monkey City where most tiles exclusively use randomly generated rounds, though some Special Missions have predetermined rounds.
In Bloons TD 6, Apopalypse mode uses the same round generation system as freeplay, but throughout the whole game instead of only after all regular rounds are exhausted.