Bloon Trap (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
I THINK I formatted the mechanics and lede better, but double-check it. In particular I rearranged info of mechanics section to describe in terms of {what_is_a_trap, trap_collect_and_cash, trap_cooldown, trap_crosspath_middle, trap_save_states}, and polished the lede to summarize the whole picture of the trap stuffs. Also added more info about the trap's specifics like radius, the other vfx when collect, and collect time and radiuspick (but values uncertain)
Zipso (talk | contribs)
m link clean up
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'''Bloon Trap''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Engineer Monkey to deploy traps onto the track which collect and insta-kill Bloons. Each trap holds up to 500 RBE of Bloons (530 with {{BTD6 mk|Big Traps}}), and once full, or overflowed, the trap can be collected for cash. Outside of CHIMPS and Deflation modes, the Bloon Trap provides +100% more cash than usual from Bloons that it collects. The traps do not affect MOAB-Class Bloons, nor [[Camo Bloon (BTD6)|Camo Bloon]]s unless the Engineer could see Camos before deploying the trap.
'''Bloon Trap''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Engineer Monkey to deploy traps onto the track which collect and insta-kill Bloons. Each trap holds up to 500 [[RBE]] of Bloons (530 with {{BTD6 mk|Big Traps}}), and once full or overflowed, the trap can be collected for cash. Outside of [[CHIMPS]] and [[Deflation (BTD6)|Deflation]] modes, the Bloon Trap provides +100% more cash than usual from Bloons that it collects. The traps do not affect [[MOAB-Class Bloon|MOAB-Class Bloons]], nor [[Camo Bloon (BTD6)|Camo Bloon]]s unless the Engineer Monkey could [[Camo detection|detect Camo Bloons]] prior to deploying the trap.


Crosspathing with [[Larger Service Area (BTD6)|Larger Service Area]] allows traps to be repositioned and autocollected before getting full, [[Deconstruction (BTD6)|Deconstruction]] lets new traps strip [[Fortified Bloon (BTD6)|Fortified Bloon]] properties before insta-killing Bloons, and [[Faster Engineering (BTD6)|Faster Engineering]] decreases the cooldown to deploy a new trap by 50% and the delay between new traps by 25%.<!--12 vs 9, 2.8 vs 2.1-->
Crosspathing with [[Larger Service Area (BTD6)|Larger Service Area]] allows traps to be repositioned and autocollected before getting full, [[Deconstruction (BTD6)|Deconstruction]] lets new traps strip [[Fortified Bloon (BTD6)|Fortified Bloon]] properties before insta-killing Bloons, and [[Faster Engineering (BTD6)|Faster Engineering]] decreases the cooldown to deploy a new trap by 50% and the delay between new traps by 25%.<!--12 vs 9, 2.8 vs 2.1-->
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== Mechanics ==
== Mechanics ==
{{screenshot needed|Trapping bloons with trap?}}
{{screenshot needed|Trapping bloons with trap?}}
Bloon Traps are track items that are, by default, deployed at the closest region of track to the Engineer, insta-killing Bloons that touch it. If no part of the track is within its range, the Engineer Monkey will not deploy a trap unless given the [[Larger Service Area (BTD6)|Larger Service Area]] upgrade and the trap is retargeted. Each trap has 10 radius, and cannot target [[MOAB-Class Bloon]]s, nor [[Camo Bloon (BTD6)|Camo Bloon]]s if the Engineer did not have Camo detection at the time of deploying it. Each Engineer is only allowed to have one trap on the map at a time, and can only deploy a new trap after the old one is collected.
Bloon Traps are track items that are, by default, deployed at the closest region of track to the Engineer Monkey, insta-killing Bloons that touch it. If no part of the track is within its range, the Engineer Monkey will not deploy a trap unless given the [[Larger Service Area (BTD6)|Larger Service Area]] upgrade and the trap is retargeted. Each trap has 10 radius, and cannot target [[MOAB-Class Bloon]]s, nor [[Camo Bloon (BTD6)|Camo Bloon]]s if the Engineer did not have [[Camo detection]] at the time of deploying it. Each Engineer is only allowed to have one trap on the map at a time, and can only deploy a new trap after the old one is collected.


Traps do not give [[cash]] from Bloons immediately. Each trap can hold 500 [[RBE]] (530 with {{BTD6 mk|Big Traps}}), and is able to overflow capacity. Once full, the trap no longer pops bloons, and is ready for collection. Collectible traps will shake and emit brief yellow auras, and can be collected by moving the cursor over them, which pull towards it within 100 units,<!--value unsure--> or collected automatically after about 15 seconds.<!--value unsure--> Once collected, the trap provides the player with as much cash as all the trapped Bloons are worth, plus an additional 100% cash value if not playing in [[CHIMPS]], and will inherit additional income buffs such as [[Monkey Town (BTD6)|Monkey Town]], [[Monkey City (BTD6)|Monkey City]], and [[Rubber to Gold (BTD6)|Rubber to Gold]]. Traps can also be collected by [[Banana Farmer (BTD6)|Banana Farmers]] and [[Monkey Wall Street (BTD6)|Monkey Wall Street]].
Traps do not give [[cash]] from Bloons immediately. Each trap can hold 500 [[RBE]] (530 with {{BTD6 mk|Big Traps}}), and is able to overflow capacity. Once full, the trap no longer pops Bloons, and is ready for collection. Collectible traps will shake and emit brief yellow auras, and can be collected by moving the cursor over them, which pull towards it within 100 units,<!--value unsure--> or collected automatically after about 15 seconds.<!--value unsure--> Once collected, the trap provides the player with as much cash as all the trapped Bloons are worth, plus an additional 100% cash value if not playing in [[CHIMPS]], and will inherit additional income buffs such as [[Monkey Town (BTD6)|Monkey Town]], [[Monkey City (BTD6)|Monkey City]], and [[Rubber to Gold (BTD6)|Rubber to Gold]]. Traps can also be collected by [[Banana Farmer (BTD6)|Banana Farmers]] and [[Monkey Wall Street (BTD6)|Monkey Wall Street]].


The Engineer Monkey deploys a new trap 12 seconds after a trap is collected, which can be decreased by attack speed buffs but cannot be decreased below the minimum trap delay of 2.8s. With the [[Faster Engineering (BTD6)|Faster Engineering]] upgrade, the deploy speed is reduced to 6s and the minimum trap delay is decreased to 2.1s.
The Engineer Monkey deploys a new trap 12 seconds after a trap is collected, which can be decreased by attack speed buffs but cannot be decreased below the minimum trap delay of 2.8s. With the [[Faster Engineering (BTD6)|Faster Engineering]] upgrade, the deploy speed is reduced to 6s and the minimum trap delay is decreased to 2.1s.


If upgraded to [[Larger Service Area (BTD6)|Larger Service Area]], the Engineer Monkey's trap location may be retargeted to anywhere within its range, including over walls and off the track. If upgraded to [[Deconstruction (BTD6)|Deconstruction]], the trap will de-fortify any [[Fortified Bloon (BTD6)|Fortified Bloons]] before collecting them, letting it catch more Bloons should any [[Fortified Bloon (BTD6)|Fortified Bloons]] enter the trap.
If upgraded to Larger Service Area, the Engineer Monkey's trap location may be retargeted to anywhere within its range, including over walls and off the track. If upgraded to [[Deconstruction (BTD6)|Deconstruction]], the trap will de-fortify any [[Fortified Bloon (BTD6)|Fortified Bloons]] before collecting them, letting it catch more Bloons should any Fortified Bloons enter the trap.


Upon reloading a save file, any traps that existed when the game was saved will remain. However, buffs such as Monkey City and Camo detection will not be saved for traps.
Upon reloading a save file, any traps that existed when the game was saved will remain. However, buffs such as Monkey City and Camo detection will not be saved for traps.