Magus Perfectus: Difference between revisions
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The Magus Perfectus can store up to 100,000 mana, and starts with full mana when purchased. Mana is consumed by most attacks, and can be restored via the Draining Beam. While the Magus Perfectus has at least 50,000 mana, the attack cooldowns of its main attacks (but not Phoenix attacks) are halved. | The Magus Perfectus can store up to 100,000 mana, and starts with full mana when purchased. Mana is consumed by most attacks, and can be restored via the Draining Beam. While the Magus Perfectus has at least 50,000 mana, the attack cooldowns of its main attacks (but not Phoenix attacks) are halved. | ||
===Arcane Spike=== | ===Arcane Spike === | ||
{{Screenshot needed|proj arcane+undeads}} | {{Screenshot needed|proj arcane+undeads}} | ||
The Magus Perfectus' main attack is an upgraded Arcane Spike, with much greater damage and a stronger homing effect. Each bolt homes towards targets from anywhere and rotates up to 360 °/s. This attack consumes 50 mana. When | The Magus Perfectus' main attack is an upgraded Arcane Spike, with much greater damage and a stronger homing effect. Each bolt homes towards targets from anywhere and rotates up to 360 °/s. This attack consumes 50 mana. | ||
When this attack pops a Bloon, the Magus Perfectus summons an Undead Bloon in its place, which follows the path in reverse. Each Undead Bloon uses 250 mana. However, the Undead Bloons can not be affected by Degree. | |||
At Degree 1: | At Degree 1: | ||
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===Draining Beam=== | ===Draining Beam=== | ||
{{Screenshot needed|drainbeam}} | {{Screenshot needed|drainbeam}} | ||
The Draining Beam can be toggled on or off, disabling all other attacks while it is active. It will automatically toggle upon reaching full or empty mana. | The Draining Beam can be toggled on or off, disabling all other attacks while it is active. It will automatically toggle upon reaching full or empty mana. | ||
At Degree 1, the Draining Beam does 100 damage and has 1 pierce. | The Draining Beam is a continuous laser that restores 250 mana per attack, but deals relatively weak damage. The beam extends from the Wizard to the targeted Bloon, with a range of 120 units (50% more than other attacks). While described as a single-target attack<ref name="37.0" />, it functions as a laser that can gain pierce with degree. The attack has a minimum cooldown of 0.05s, meaning its rate will not normally be affected by degree or mana; it will consistently restore 5,000 mana per second. | ||
At Degree 1, the Draining Beam does 100 damage and has 1 pierce. Its radius is 6 units. | |||
==Abilities== | ==Abilities== | ||
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*The summoning of Wall of Fire occurs every 6.5s. | *The summoning of Wall of Fire occurs every 6.5s. | ||
*Walls of Fire each do 25 damage with 60 pierce. | *Walls of Fire each do 25 damage with 60 pierce. | ||
All of these attacks except the Walls of Fire can detect Camo, but all can damage any Bloon type. | All of these attacks except the Walls of Fire can detect Camo, but all can damage any Bloon type. | ||