Wall of Fire (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) |
Planterror (talk | contribs) →Strategy: 1-2-0 wall of fire is almost always preferred nowadays, the pierce bonus never comes into play unless you're racing iirc |
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{{Strategy needed}} | {{Strategy needed}} | ||
{{BTD6 last updated|49.3|section=y}} | {{BTD6 last updated|49.3|section=y}} | ||
Wall of Fire is a solid Tier 2 that performs cleanup and general damage for a low cost. Place the Wizard close to the track at an intersection or tight bend, allowing the blaze to hit more sections of track. Its main weaknesses are Purples, which disintegrate the blazes, and | Wall of Fire is a solid Tier 2 that performs cleanup and general damage for a low cost. Place the Wizard close to the track at an intersection or tight bend, allowing the blaze to hit more sections of track. Its main weaknesses are Purples, which disintegrate the blazes, and lack of Camo Detection without sacrificing wall of fire uptime. | ||
Wall of Fire is also a solid crosspath for many Wizard upgrades, including interactions with damage scaling of [[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]], and the significant MOAB-class damage from [[Archmage (BTD6)|Archmage]]. | Wall of Fire is also a solid crosspath for many Wizard upgrades, including interactions with damage scaling of [[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]], and the significant MOAB-class damage from [[Archmage (BTD6)|Archmage]]. | ||
It's best crosspath alone is 1-2-0, as [[Guided Magic (BTD6)|Guided Magic]] will improve the wall of fire to have almost full uptime. More pierce from [[Intense Magic (BTD6)|Intense Magic]] is not needed unless the player is doing a [[Race Event]], and the ability to pop Camo Lead bloons is generally outclassed by other options by the time they become a threat. | |||
==Update history== | ==Update history== | ||