Wall of Fire (BTD6): Difference between revisions

→Strategy: 1-2-0 wall of fire is almost always preferred nowadays, the pierce bonus never comes into play unless you're racing iirc
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Wall of Fire is also a solid crosspath for many Wizard upgrades, including interactions with damage scaling of [[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]], and the significant MOAB-class damage from [[Archmage (BTD6)|Archmage]].  
Wall of Fire is also a solid crosspath for many Wizard upgrades, including interactions with damage scaling of [[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]], and the significant MOAB-class damage from [[Archmage (BTD6)|Archmage]].  


It's best crosspath alone is 1-2-0, as [[Guided Magic (BTD6)|Guided Magic]] will improve the wall of fire to have almost full uptime. More pierce from [[Intense Magic (BTD6)|Intense Magic]] is not needed unless the player is doing a [[Race Event]], and the ability to pop Camo Lead bloons is generally outclassed by other options by the time they become a threat.
Its best crosspath alone is 1-2-0, as [[Guided Magic (BTD6)|Guided Magic]] will improve the wall of fire to have almost full uptime. More pierce from [[Intense Magic (BTD6)|Intense Magic]] is not needed unless the player is doing a [[Race Event]], and (if other camo detectors are available) the ability to pop Camo Leads is generally outclassed by other options by the time they become a threat (for [[Alternate Bloons Rounds]], 1-1-0 Sniper is sufficient, and in standard rounds external camo detection is preferred).<!--110 sniper abr, camo village r59-->


==Update history==
==Update history==