Wall of Fire (BTD6): Difference between revisions

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Wall of Fire is also a solid crosspath for many Wizard upgrades, including interactions with damage scaling of [[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]], and the significant MOAB-class damage from [[Archmage (BTD6)|Archmage]].  
Wall of Fire is also a solid crosspath for many Wizard upgrades, including interactions with damage scaling of [[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]], and the significant MOAB-class damage from [[Archmage (BTD6)|Archmage]].  


Its best crosspath alone is 1-2-0, as [[Guided Magic (BTD6)|Guided Magic]] will improve the wall of fire to have virtually full uptime.<!--4.5+2=6.5, vs 6.5--> More pierce from [[Intense Magic (BTD6)|Intense Magic]] is not needed unless the player is doing a [[Race Event]]. Although 0-2-2 is a reliable counter to Camo Leads, it's not reliable against Camo Pinks, and other options are preferred if available; for [[Alternate Bloons Rounds]], 1-1-0 Sniper is sufficient, and external camo detection in standard rounds.<!--110 sniper abr, camo village r59-->
Its best crosspath alone is 1-2-0, as [[Guided Magic (BTD6)|Guided Magic]] will improve the wall of fire to have virtually full uptime.<!--4.5+2=6.5, vs 6.5--> More pierce from [[Intense Magic (BTD6)|Intense Magic]] is not needed unless the player is doing a [[Race Event]]. Although 0-2-2 is a reliable counter to Camo Leads, it's not reliable against Camo Pinks, external camo detection or other camo poppers are preferred to handle midgame Camo Leads, and 1-1-0 Sniper is for early Camo Leads.


==Update history==
==Update history==