Wall of Fire (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
{{BTD6 last updated| | {{BTD6 last updated|52.2|section=y}} | ||
Wall of Fire is a solid Tier 2 that performs cleanup and general damage for a low cost. Place the Wizard close to the track at an intersection or tight bend, allowing the blaze to hit more sections of track. Its main weaknesses are Purples, which disintegrate the blazes, and | Wall of Fire is a solid Tier 2 that performs cleanup and general damage for a low cost. Place the Wizard close to the track at an intersection or tight bend, allowing the blaze to hit more sections of track. Its main weaknesses are Purples, which disintegrate the blazes, and trading off crosspath preferences. | ||
Wall of Fire is also a solid crosspath for many Wizard upgrades, including interactions with damage scaling of [[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]], and the significant MOAB-class damage from [[Archmage (BTD6)|Archmage]]. | Wall of Fire is also a solid crosspath for many Wizard upgrades, including interactions with damage scaling of [[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]], and the significant MOAB-class damage from [[Archmage (BTD6)|Archmage]]. | ||
When alone, its best crosspath is 1-2-0, as [[Guided Magic (BTD6)|Guided Magic]] provides virtually full uptime.<!--4.5+2=6.5, vs 6.5--> More pierce from [[Intense Magic (BTD6)|Intense Magic]] is not needed unless the player is doing a [[Race Event]]. 0-2-2 is reliable against Camo Leads, but the downtime makes it bad against Camo Pinks. | |||
==Update history== | ==Update history== | ||