Orca: Difference between revisions

Qwertyxp2000 (talk | contribs)
planning to specify the amounts of knockback on both bloons and blimps, but not sure if I'll do it now. Also, plz change the "thrash" proj name, dunno why it's missing an "h"
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'''Orca''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles an orca instead of a great white. Its Beast Power is increased by +8, changing its Beast Power scale from 8–24 to 16–64.
'''Orca''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles an orca instead of a great white. Its Beast Power is increased by +8, changing its Beast Power scale from 8–24 to 16–64.


The Orca's thrash has more blast radius, more damage, and increased knockback duration and strength against both Bloons and [[MOAB-Class Bloon|MOAB-Class Bloons]]. Additionally, Orca now drags all types of Bloons for only 1 second and can drag [[MOAB (BTD6)|MOABs]] and [[BFB (BTD6)|BFBs]] for <math>\frac{\text{Remaining HP}}{120}</math> seconds, with a minimum of 1 second and maximum of 6 seconds.
The Orca's thrash has increased radius (15 → 24), more damage (12 → 30) and pierce (10 → 20), and 50% increased knockback duration and strength against both Bloons<!-- -0.5 to -1, -0.25 to -0.75 for l&c--> and [[MOAB-Class Bloon|MOAB-Class Bloons]]. Additionally, Orca now drags all types of Bloons for only 1 second and can drag [[MOAB (BTD6)|MOABs]] and [[BFB (BTD6)|BFBs]] for <math>\frac{\text{Remaining HP}}{120}</math> seconds, with a minimum of 1 second and maximum of 6 seconds.


At max Beast Power, Orca can drag [[ZOMG (BTD6)|ZOMGs]] and visible [[DDT (BTD6)|DDTs]].
At max Beast Power, Orca can drag [[ZOMG (BTD6)|ZOMGs]] and visible [[DDT (BTD6)|DDTs]].


==Stats==
==Stats==
{{cleanup|Change "trash projectile" to "t'''h'''rash projectile"}}
{{BTD6 stat list by tiers|Beast Handler|400}}
{{BTD6 stat list by tiers|Beast Handler|400}}


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==Strategy==
==Strategy==
{{Outdated|Thrash nerf so this needs to be reevaluated}}
{{Outdated|Thrash nerf (v49.0) and thrash rework (v50.0) so this needs to be reevaluated}}
{{BTD6 last updated|48.0|section=y}}
At Power 64, Orca is one of the strongest towers for its cost, dragging ZOMGs & DDTs and wiping out practically everything else surrounding it with its thrash. The Power 16 Orca can be used to one-shot bloons during midgame and slow MOABs in lategame, although not as cost efficient. The intermediate Power stages aren't very notable, though the increased damage and thrash rate do greatly help it against large groups of MOABs.  
At Power 64, Orca is one of the strongest towers for its cost, dragging ZOMGs & DDTs and wiping out practically everything else surrounding it with its thrash. The Power 16 Orca can be used to one-shot bloons during midgame and slow MOABs in lategame, although not as cost efficient. The intermediate Power stages aren't very notable, though the increased damage and thrash rate do greatly help it against large groups of MOABs.