Golden Justice: Difference between revisions

Qwertyxp2000 (talk | contribs)
→Strategy: Haven't seen people use golden justice outside of 2tcs on easier maps and also on 2mpc challenges, but... yeah, can't see its potential very much, unfortunately
Qwertyxp2000 (talk | contribs)
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'''Golden Justice''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol attack and allows it to hit multiple Bloons in a small area, uses a slower-firing rifle that deals much more damage and has infinite [[pierce]], and has a stronger version of the Marked to Pop ability. Crits from its attacks are also improved from 4x to 8x.
'''Golden Justice''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol attack and allows it to hit multiple Bloons in a small area, uses a slower-firing rifle that deals much more damage and has infinite [[pierce]], and has a stronger version of the Marked to Pop ability. Crits from its attacks are also improved from 4x to 8x. The basic marking attack cooldown reduces from 9 to 3 seconds.


Each pistol shot does 24 damage, deals +24 damage to Ceramics, and now produces an area-of-effect that hits up to 5 Bloons (6 with {{BTD6 mk|Extra Dart Pops}}) that overlap the initial shot's centerpoint,<!--0 units--> which also does 24 base damage and +24 damage to Ceramics. The AoE can hit the same Bloon as the initial shot.
Each pistol shot does 24 damage, deals +24 damage to Ceramics, and now produces an area-of-effect that hits up to 5 Bloons (6 with {{BTD6 mk|Extra Dart Pops}}) that overlap the initial shot's centerpoint,<!--0 units--> which also does 24 base damage and +24 damage to Ceramics. The AoE can hit the same Bloon as the initial shot. The initial shot also marks Bloons.


Each rifle shot now does 210 base damage and +210 damage to Fortified (before the damage multipliers from crits or hitting marked Bloons). However, its [[attack speed]] is halved compared to [[Bounty Hunter]] (3.18s attack cooldown).
Each rifle shot now does 280 base damage and +280 damage to Fortified (before the damage multipliers from crits or hitting marked Bloons). However, its [[attack speed]] is halved compared to [[Bounty Hunter]] (3.18s attack cooldown).


Its own Marked to Pop ability is separated from Tier 4 [[Bounty Hunter]]s, and does 300 base damage per shot (before the damage multipliers from crits or hitting marked Bloons) instead of 30.
Its own Marked to Pop ability is separated from Tier 4 [[Bounty Hunter]]s, and does 300 base damage per shot (before the damage multipliers from crits or hitting marked Bloons) instead of 30.