Popseidon: Difference between revisions
Qwertyxp2000 (talk | contribs) This too |
Overclockbtd (talk | contribs) some sections of lede and mechanics feels redundant for midpath mermonkey. Going to fix this later |
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{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Popseidon | | id = Popseidon | ||
| name = Popseidon | |||
|name | | icon = BTD6 Mermonkey 050UpgradeIcon.png | ||
|icon | | image = BTD6 050-Mermonkey.png | ||
|image | | description = Popseidon's Ice Jet ability draws such power that a rogue wave floods the map with supercooled water, freezing all Bloons and reclaiming the weak for the sea. | ||
|description | | description C = | ||
|description C= | | tower = Mermonkey | ||
| path = 2 | |||
|tower=Mermonkey | | tier = 5 | ||
|path= 2 | | cost = 48000 | ||
|tier= 5 | | cost C = | ||
| xp = 70000 | |||
|cost | |||
|cost C= | |||
|xp | |||
}} | }} | ||
'''Popseidon''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Alongside a new separate Ice Jet ability that additionally summons a freezing wave, Popseidon gains two lateral tridents shot independently to the main trident, in an arc of 45° (60° with 0-5-1). | '''Popseidon''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Alongside a new separate Ice Jet ability that additionally summons a freezing wave, Popseidon gains two lateral tridents shot independently to the main trident, in an arc of 45° (60° with 0-5-1). | ||
Both tridents do more damage. Base range also increases from 32 to 50 (40 to 62.5 on water). Popseidon's Ice Jet ability summons a wave that deals 70 to all bloons except those with Purple and White immunities, in addition to Ice Jet projectiles that do 30 damage instead of 20 and also bounce off the edges of the map. | Both tridents do more damage. Base range also increases from 32 to 50 (40 to 62.5 on water). Popseidon's Ice Jet ability summons a wave that deals 70 to all bloons (+70 bonus to [[Frozen]] Bloons) except those with Purple and White immunities, in addition to Ice Jet projectiles that do 30 damage instead of 20 and also bounce off the edges of the map. | ||
==Mechanics== | ==Mechanics== | ||
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===Ice Jet=== | ===Ice Jet=== | ||
[[file:BTD6 Mermonkey 050UpgradeIcon.png|50px|right]] | [[file:BTD6 Mermonkey 050UpgradeIcon.png|50px|right]] | ||
Popseidon's Ice Jet is separated from Arctic Knights. When activated, the Mermonkey stops the trident attack, triggers a wave that deals 70 frigid damage to all bloons on screen and freezes all damaged bloons, then rapidly shooting out ice balls for 3 seconds, at a rate of 0.1s per ice ball. While shooting, ice balls have a 30° angle deviation. Ice balls can affect all except White and Purple, and ignores White properties, and deals 30 damage that doesn't penetrate multiple layers and 200 pierce. Ice balls can bounce off obstacles and the edges of the map, and can rehit bloons after bouncing off obstacles. They last for up to 15 seconds on screen | Popseidon's Ice Jet is separated from Arctic Knights. When activated, the Mermonkey stops the trident attack, triggers a wave that deals 70 frigid damage (+70 bonus to [[Frozen]] Bloons) to all bloons on screen and freezes all damaged bloons for 8 seconds, then rapidly shooting out ice balls for 3 seconds, at a rate of 0.1s per ice ball. While shooting, ice balls have a 30° angle deviation. Ice balls can affect all except White and Purple, and ignores White properties, and deals 30 damage that doesn't penetrate multiple layers and 200 pierce. Ice balls can bounce off obstacles and the edges of the map, and can rehit bloons after bouncing off obstacles. They last for up to 15 seconds on screen. | ||
Like Arctic Knight, Popseidon gains a target marker that focuses the direction of the Ice Jet ability's shots, instead of aiming based on standard targeting priorities. This target marker can be deactivated once a mark is set, which goes through a 5 second cooldown before reactivating a target. | Like Arctic Knight, Popseidon gains a target marker that focuses the direction of the Ice Jet ability's shots, instead of aiming based on standard targeting priorities. This target marker can be deactivated once a mark is set, which goes through a 5 second cooldown before reactivating a target. | ||