Bomb Bloon (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) more updation |
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*The card being drawn only after it is destroyed means that it is slow to get into your hand, naturally taking at least 2 turns to get the [[Bomb Shooter (BCS)|Bomb Shooters]] into your hand. For this reason, it’s better to use Bomb Bloons early, before you urgently need to use them for defense. | *The card being drawn only after it is destroyed means that it is slow to get into your hand, naturally taking at least 2 turns to get the [[Bomb Shooter (BCS)|Bomb Shooters]] into your hand. For this reason, it’s better to use Bomb Bloons early, before you urgently need to use them for defense. | ||
*Bomb Bloon offers low-cost Monkeys, making them great synergies with Clever Bloons (especially [[Clever Yellow Bloon|Clever Yellow]] and [[Clever Green Bloon|Clever Green]]), which also have 2 charges. | *Bomb Bloon offers low-cost Monkeys, making them great synergies with Clever Bloons (especially [[Clever Yellow Bloon|Clever Yellow]] and [[Clever Green Bloon|Clever Green]]), which also have 2 charges. | ||
*The Bomb Shooters, combined with the capability to send a Bomb Bloon on turn 1 means that a Bomb Bloon should be prioritized in the starting hand of [[Dreadbloon (BCS)|Dreadbloon]] battles, while still offering excellent support later on with Armor Piercing and anti-Rock defense, especially with Striker Jones' Ammo Stores. | |||
**The Bomb Shooter is still able to one-shot [[Rock Bloon (BCS)|Rock Bloon]]s with [[Fearful Aura]] active. | |||
==Update history== | ==Update history== | ||