Glue Strike (BTD6): Difference between revisions
Pixelentropy (talk | contribs) |
Qwertyxp2000 (talk | contribs) →Strategy: btw have you ever used gstrike for defrozen? And i dont think that allows nonrefreeze ices to target frozen, unless? But yeah, gstrike rules |
||
| Line 28: | Line 28: | ||
==Strategy== | ==Strategy== | ||
Glue Strike's debuff is an excellent support for towers with low-damage projectiles, such as {{BTD6|Overdrive}} and {{BTD6|Bloonjitsu}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{BTD6|BAD}}. Glue Strike's ability can also be used to slow down Super Ceramics, but its one-time glue per ability makes it unable to slow many of them at once. The de-Lead is | {{BTD6 last updated|50.2|section=y}} | ||
Glue Strike's debuff is an excellent support for towers with low-damage projectiles, such as {{BTD6|Overdrive}} and {{BTD6|Bloonjitsu}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{BTD6|BAD}}. Glue Strike's ability can also be used to slow down Super Ceramics, but its one-time glue per ability makes it unable to slow many of them at once. The de-Lead is helpful for both mid-game rounds (such as round 63) and {{BTD6|DDT}}s, but cannot affect all DDTs on Round 95 without meticulous stalling. | |||
Glue Strike's debuff also makes it shine against [[Boss Bloon]]s, greatly benefitting Overdrive and other towers with low-damage projectiles. Its ability to glue all Bloons on the screen makes it excel in [[Race Event]]s as well. 0-4-2 grants longer glue duration (leading to higher uptime) and superior utility against Super Ceramics, and it is preferred when the budget only allows for 1 Glue Strike in [[Boss Event]]s. 2-4-0 specializes in higher short-term single-target damage (such as in Timed Ranked Bosses), granting +3 damage instead of +2, and it excels in [[Race Event]]s, where its damage-over-time quickly performs tremendous damage and makes much-needed money. The two crosspaths are on roughly even grounds in [[CHIMPS]] and other regular gamemodes. | Glue Strike's debuff also makes it shine against [[Boss Bloon]]s, greatly benefitting Overdrive and other towers with low-damage projectiles. Its ability to glue all Bloons on the screen makes it excel in [[Race Event]]s as well. 0-4-2 grants longer glue duration (leading to higher uptime) and superior utility against Super Ceramics, and it is preferred when the budget only allows for 1 Glue Strike in [[Boss Event]]s. 2-4-0 specializes in higher short-term single-target damage (such as in Timed Ranked Bosses), granting +3 damage instead of +2, and it excels in [[Race Event]]s, where its damage-over-time quickly performs tremendous damage and makes much-needed money. The two crosspaths are on roughly even grounds in [[CHIMPS]] and other regular gamemodes. | ||