Shell Shock (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
rewrote the lede, hopefully more readable for splitting what the main changes are and what the stats of the new attacks are. Had to review via Show Preview multiple itmes
Line 17: Line 17:
|xp    =2500
|xp    =2500
}}
}}
'''Shell Shock''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Shell Shock now additionally stuns Bloons in a small area for 0.5 seconds except for [[Black Bloon (BTD6)|Black]] and [[Zebra Bloon (BTD6)|Zebra Bloons]]. Shell Shock increases its blast radius by 10 as well as creating a larger blast wave that deals 1 damage (but cannot damage multiple layers, when given damage buffs) but in a much larger radius.
'''Shell Shock''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Shell Shock increases its blast radius by 10 (28 to 38) and creates additional explosions: a stunning blast that affects Bloons in a small area, and a shockwave that deals damage in a wider radius. The shockwave deals 1 damage (but cannot damage multiple layers, when given damage buffs) within 57 radius. The stunning blast has 19 radius and stuns Bloons for 0.5 seconds except for [[Black Bloon (BTD6)|Black]] and [[Zebra Bloon (BTD6)|Zebra Bloons]].<!--dtype buffs no change it-->


With the [[Burny Stuff (BTD6)|Burny Stuff]] crosspath Shell Shock gains the following improvements:
With the [[Burny Stuff (BTD6)|Burny Stuff]] crosspath Shell Shock gains the following improvements:


* +1 [[damage]] to burn  
* +1 [[damage]] to burn (from 1 to 2)
* Tick rate increased from 1.25 seconds to 0.625 seconds
* Tick rate increased from 1.25 seconds to 0.625 seconds


Line 31: Line 31:


==Strategy==
==Strategy==
{{BTD6 last updated|section=y|50.0}}
Shell Shock is a decent early-game tower that excels on maps with solid loops, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]]. Shell Shock's main weakness is against [[Black Bloon (BTD6)|Black Bloons]] and [[Zebra Bloon (BTD6)|Zebra Bloons]], so [[Striker Jones (BTD6)|Striker Jones]] (and by extension, a Mortar-centric or [[Bomb Shooter (BTD6)|Bomb]]-centric strategy) is recommended for Shell Shock.
Shell Shock is a decent early-game tower that excels on maps with solid loops, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]]. Shell Shock's main weakness is against [[Black Bloon (BTD6)|Black Bloons]] and [[Zebra Bloon (BTD6)|Zebra Bloons]], so [[Striker Jones (BTD6)|Striker Jones]] (and by extension, a Mortar-centric or [[Bomb Shooter (BTD6)|Bomb]]-centric strategy) is recommended for Shell Shock.


The 3-0-2 crosspath is generally preferred, as it does more damage overall and can pop an entire [[Rainbow Bloon (BTD6)|Rainbow Bloon]] with one shot, and severely damage non-Super Ceramics, thanks to its burn. 3-2-0 crosspath is more useful towards the late-game for controlling Super Ceramics and synergizing with [[Heavy Shells (BTD6)|Heavy Shells]], but still much weaker at stalling than [[Bloon Impact (BTD6)|Bloon Impact]], even for its cost.
The 3-0-2 crosspath is generally preferred, dealing more overall damage and can pop an entire [[Rainbow Bloon (BTD6)|Rainbow Bloon]] with one shot,<!--2*6=12--> and severely damage midgame Ceramics,<!--"non-Super Ceramics" probably implies "non-Super_Ceramics"--> thanks to its burn. 3-2-0 crosspath is more useful towards the late-game for controlling Super Ceramics and synergizing with [[Heavy Shells (BTD6)|Heavy Shells]], but still much weaker at stalling than [[Bloon Impact (BTD6)|Bloon Impact]], even for its cost.


==Update history==
==Update history==