Monkey-Nomics (BTD6): Difference between revisions

Rogue9876 (talk | contribs)
tryhard farming strat
Tags: Visual edit Mobile edit Mobile web edit
Qwertyxp2000 (talk | contribs)
No edit summary
Line 18: Line 18:
|abbr  =
|abbr  =
}}
}}
'''Monkey-Nomics''' is the [[Banana Farm (BTD6)|Banana Farm]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the [[IMF Loan (BTD6)|IMF Loan]] ability with a new ability that grants $9,000 ($10,000 with {{BTD6 mk|Backroom Deals}}) debt-free. The ability has an 60-second cooldown, does not have a reduced initial cooldown, has a limit of 2 uses per round, is disabled if the round lasts longer than 3 minutes, and cannot be used between rounds. The amount of money granted by the ability cannot be increased.
'''Monkey-Nomics''' is the [[Banana Farm (BTD6)|Banana Farm]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the [[IMF Loan (BTD6)|IMF Loan]] ability with a new ability that grants $9,000 ($10,000 with {{BTD6 mk|Backroom Deals}}) debt-free. The ability has an 60-second cooldown, has a full initial cooldown, has a limit of 2 uses per round, is disabled if the round lasts longer than 3 minutes, and cannot be used between rounds. The amount of money granted by the ability cannot be increased.


==Costs and sell values==
==Costs and sell values==
Line 24: Line 24:


== Strategy ==
== Strategy ==
{{BTD6 last updated|section=y|50.0}}
As an ability-based income method, Monkey-Nomics benefits from [[stalling]] the rounds as much as possible so that more abilities can be used per round. With maximum stalling, the Monkey-Nomics ability can be used twice, making $18,000 ($20,000 with {{BTD6 mk|Backroom Deals}}) per round. However, the player should take note that during [[Ranked Boss Events]], cash-generating abilities pause their cooldown when the penalty timer is active.
As an ability-based income method, Monkey-Nomics benefits from [[stalling]] the rounds as much as possible so that more abilities can be used per round. With maximum stalling, the Monkey-Nomics ability can be used twice, making $18,000 ($20,000 with {{BTD6 mk|Backroom Deals}}) per round. However, the player should take note that during [[Ranked Boss Events]], cash-generating abilities pause their cooldown when the penalty timer is active.


Line 32: Line 33:
[[Energizer (BTD6)|Energizer]] decreases the ability's cooldown, which serves as a buff to cash production when not maximally stalling. [[Geraldo (BTD6)|Geraldo's]] [[Rejuv Potion]] will reset the ability's cooldown, which turns a profit as the potion costs less than the ability provides.
[[Energizer (BTD6)|Energizer]] decreases the ability's cooldown, which serves as a buff to cash production when not maximally stalling. [[Geraldo (BTD6)|Geraldo's]] [[Rejuv Potion]] will reset the ability's cooldown, which turns a profit as the potion costs less than the ability provides.


=== Crosspathing ===
With Monkey Knowledge active, [[Banana Salvage (BTD6)|Banana Salvage]] is the preferred crosspath. [[Greater Production (BTD6)|Greater Production]] makes little difference when using {{BTD6 mk|Bank Deposits}}. Even without depositing, it takes dozens of rounds for Greater Production to profit more than Banana Salvage after selling.
[[Banana Salvage (BTD6)|Banana Salvage]] is the preferred crosspath. [[Greater Production (BTD6)|Greater Production]] makes little difference when using {{BTD6 mk|Bank Deposits}}. Even without depositing, it takes dozens of rounds for Greater Production to profit more than Banana Salvage after selling.


==Update history==
==Update history==