Obyn Greenfoot (BTD6): Difference between revisions
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Obyn Greenfoot summons wolf spirits that deal high damage and moderately home at bloons. Initially, his wolf attack deals 2 damage and pops up to 4 bloons. As he levels up, he buffs nearby Druids, gains a Nature's Ward Totem that slows down nearby bloons, and additionally buffs [[Magic]] towers. | Obyn Greenfoot summons wolf spirits that deal high damage and moderately home at bloons. Initially, his wolf attack deals 2 damage and pops up to 4 bloons. As he levels up, he buffs nearby Druids, gains a Nature's Ward Totem that slows down nearby bloons, and additionally buffs [[Magic]] towers. | ||
*Starting at level 2, he gains the Nature's Wrath buff, granting +1 pierce to nearby Druids. | |||
*Starting at level 4, he will place Nature's Ward Totems randomly onto track around his range, slowing down nearby Bloons. | |||
*Starting at level 5, he grants extra range and income to middle-path Druids of at least tier 3. | |||
*Starting at level 8, he grants Camo detection to nearby Druids. | |||
*Starting at level 9, he increases attack speed and projectile size of all top-path Druids of at least tier 3. | |||
*Starting at level 11, he gains the Nature's Clarity buff, which grants extra range and pierce to all Magic Monkeys in range, which stacks with Nature's Wrath. | |||
*Starting at level 18, the "wrath" boost of all [[Druid of Wrath (BTD6)|Druid of Wrath]]s become full at the start of each round. | |||
*He has two [[Activated Ability|Activated Abilities]]: | |||
**'''Brambles''' (level 3) — Drops a pile of brambles randomly on nearby track, or directly onto Bloons if he detects Bloons in his range. | |||
**'''Wall of Trees''' (level 10) — Creates a cluster of trees on a targeted location that trap Bloons. When full, it disappears and produces bananas that grant extra cash when collected. | |||
==Mechanics== | ==Mechanics== | ||
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===Wall of Trees=== | ===Wall of Trees=== | ||
[[File:BTD6 ObynGreenfoot WallOfTreesAA.png|50px|right]]'''Wall of Trees''' is unlocked at level 10. When the ability is activated, Obyn places down a cluster of trees on a targeted location in his range (defaulting on Close for placeables) which can be set by the player by clicking the target button next to Obyn's portrait. The Wall of Trees captures Bloons that enter it in a similar way to a [[Bloon Trap (BTD6)|Bloon Trap]], including [[MOAB (BTD6)|MOABs]], [[BFB (BTD6)|BFBs]] and [[DDT (BTD6)|DDTs]]. However, [[MOAB-class Bloon]]s cannot be trapped if their RBE would surpass the Wall of Tree's capacity. The trees will hold 3000 [[Red Bloon Equivalent|RBE]] and upon reaching this limit the Wall of Trees disappears and will generate some<!--how | [[File:BTD6 ObynGreenfoot WallOfTreesAA.png|50px|right]]'''Wall of Trees''' is unlocked at level 10. When the ability is activated, Obyn places down a cluster of trees on a targeted location in his range (defaulting on Close for placeables) which can be set by the player by clicking the target button next to Obyn's portrait. The Wall of Trees captures Bloons that enter it in a similar way to a [[Bloon Trap (BTD6)|Bloon Trap]], including [[MOAB (BTD6)|MOABs]], [[BFB (BTD6)|BFBs]] and [[DDT (BTD6)|DDTs]]. However, [[MOAB-class Bloon]]s cannot be trapped if their RBE would surpass the Wall of Tree's capacity. The trees will hold 3000 [[Red Bloon Equivalent|RBE]] and upon reaching this limit the Wall of Trees disappears and will generate some<!--how many--> bunches of bananas that can be collected by the player like the ones from [[Banana Farm (BTD6)|Banana Farms]] and upon collection, these will grant twice the amount of cash that the player would have gotten from popping the Bloons they captured normally. | ||
This ability has a cooldown of 90 seconds and if it is activated before the current Wall of Trees is full, the old one will disappear and grant the corresponding amount of cash for the Bloons it has already captured. When Obyn reaches Level 20, the RBE capacity of new trees is increased to 9001 and the ability cooldown is reduced to 75 seconds. | This ability has a cooldown of 90 seconds and if it is activated before the current Wall of Trees is full, the old one will disappear and grant the corresponding amount of cash for the Bloons it has already captured. When Obyn reaches Level 20, the RBE capacity of new trees is increased to 9001 and the ability cooldown is reduced to 75 seconds. | ||
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==Strategy== | ==Strategy== | ||
{{strategy needed|How else can you optimize Obyn? What's his favored maps and/or game modes?}} | |||
{{main strategy}} | {{main strategy}} | ||
{{BTD6 last updated|section=y|50.2}} | |||
Obyn is a fairly Beginner-friendly Hero, as his wolf spirits are quite accurate and he provides many buffs to Druids, especially the Level 8+ Camo detection to nearby Druids, and for experienced players it assists [[Druid of the Storm (BTD6)|Druids of the Storm]] for Super Ceramic cleanup. However, he does have heavy RNG involved with his Brambles ability and the Nature Ward's Totem, making him unreliable camo detection and slowdown. His Wall of Trees can be useful for backline cleanup, but should not be relied fully. | Obyn is a fairly Beginner-friendly Hero, as his wolf spirits are quite accurate and he provides many buffs to Druids, especially the Level 8+ Camo detection to nearby Druids, and for experienced players it assists [[Druid of the Storm (BTD6)|Druids of the Storm]] for Super Ceramic cleanup. However, he does have heavy RNG involved with his Brambles ability and the Nature Ward's Totem, making him unreliable camo detection and slowdown. His Wall of Trees can be useful for backline cleanup, but should not be relied fully. | ||