Big Iron: Difference between revisions

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'''Big Iron''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the number of shots it fires when it attacks from 2 to 6 and increases its [[damage]] from 1 to 2. Since it has to fire all six shots before it starts its [[attack speed|attack cooldown]], it effectively takes an additional 0.4 seconds to unload all shots and start its next cooldown. Additionally it increases [[Standoff]] bonus from +60% to +120% but increases penalty per additional bloon from -15% to -30%.  
'''Big Iron''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the number of shots it fires when it attacks from 2 to 6 and increases its [[damage]] from 1 to 2. Since it has to fire all six shots before it starts its [[attack speed|attack cooldown]], it effectively takes an additional 0.4 seconds to unload all shots and start its next cooldown. Additionally it increases [[Standoff]] bonus from +60% to +120% but increases penalty per additional bloon from -15% to -30%.
 
==Attack speed modifiers==
The Standoff bonuses and penalties are doubled compared to [[Standoff]].
{|class="wikitable"
!Bloons within range
!Attack speed bonus
|-
|1
| +120%
|-
|2
| +90%
|-
|3
| +60%
|-
|4
| +30%
|-
|5 or more
| +0%
|}


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|50.0|section=y}}
{{BTD6 last updated|50.2|section=y}}
Big Iron's single-target damage is decent if placed far to maximize the [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]] benefits, in addition to slightly better catching of strays, and with its stronger Standoff it excels against single blimp rounds such as round 40. Setting to Strong is usually preferred to focus on high-HP bloons.
Big Iron's single-target damage is decent if placed far to maximize the [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]] benefits, in addition to slightly better catching of strays, and with its stronger Standoff it excels against single blimp rounds such as round 40. Setting to Strong is usually preferred to focus on high-HP bloons.


For crosspaths, 3-2-0 is preferable in most cases, since the 4x crit damage allows one-shotting of Rainbows<!--2*4=8--> and goes in favor of Quickdraw, compared to the 3-0-2 which has less DPS on average despite the bottom path's speed bonuses.
For crosspaths, 3-2-0 is preferable in most cases, since the 4x crit damage allows one-shotting of Rainbows<!--2*4=8--> and goes in favor of Quickdraw, resulting in more DPS overall than 3-0-2. 3-0-2's pure speed buffs have less DPS on average, as its higher shot count limits its synergy with speed buffs due to having a fixed firing rate (but not a fixed reload time).<!--you could try blimp debuff shenanigans, but plz dont-->


== Update history ==
== Update history ==