Update history:Bloons TD 6/Version 50.0: Difference between revisions
m →Changes: hmmm, not going to list the x2x crosspath on mermonkey trident pierce increase although it is technically affected as I feel it makes it too difficult to read |
→Changes: Support done |
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*{{nerf|Main attack sub-projectile: Lifespan reduced|0.2s|0.15s}} | *{{nerf|Main attack sub-projectile: Lifespan reduced|0.2s|0.15s}} | ||
*{{buff|Maelstrom ability: Projectile lifespan bonus increased|×2|×2.5}} | *{{buff|Maelstrom ability: Projectile lifespan bonus increased|×2|×2.5}} | ||
*{{nerf|Maelstrom ability: Initial | *{{nerf|Maelstrom ability: Initial cooldown is fully reset|6.67s|20s|undoc=y}} | ||
*{{nerf|Meteor Impact ability: Initial | *{{nerf|Meteor Impact ability: Initial cooldown is fully reset|20s|60s|undoc=y}} | ||
| quote 1 = To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan. | | quote 1 = To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan. | ||
| paragon quote = To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan. | | paragon quote = To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan. | ||
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| changes 1 tiers = xx4+ | | changes 1 tiers = xx4+ | ||
| paragon changes = *{{buff|Sellback bonus: Now stacks with Favored Trades|note=It will count as one of the three stacks, for a maximum of 18% with two other Buccaneers, however the icon will visually not count it as a stack}} | | paragon changes = *{{buff|Sellback bonus: Now stacks with Favored Trades|note=It will count as one of the three stacks, for a maximum of 18% with two other Buccaneers, however the icon will visually not count it as a stack}} | ||
*{{nerf|Takedown ability: Initial | *{{nerf|Takedown ability: Initial cooldown is fully reset|10s|30s|undoc=y}} | ||
| quote 1 = Favoured Trades{{sic}} sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value. | | quote 1 = Favoured Trades{{sic}} sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value. | ||
| paragon quote = Favoured Trades{{sic}} sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value. | | paragon quote = Favoured Trades{{sic}} sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value. | ||
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| version = 50.0 | | version = 50.0 | ||
| tower = Spike Factory | | tower = Spike Factory | ||
| paragon changes = *{{buff|Super Mine spike: | | paragon changes = *{{buff|Super Mine spike: Bonus damage to blue MOABs increased|+140|+240}} | ||
*{{nerf|Mini spike pile: | *{{nerf|Mini-spike pile: Bonus damage to MOAB-Class Bloons decreased|+180|+80}} | ||
*{{nerf|Controlled Burst ability: Initial cooldown is fully reset|3.33s|10s|undoc=y}} | |||
*{{nerf|Spikeageddon ability: Initial cooldown is fully reset|25s|75s|undoc=y}} | |||
| quote 1 = Spike Factory’s paragon damage is being moved from mini spike storms back into the main attack to nerf this while reducing the impact of expiring projectiles upon Bosses spawning. | | quote 1 = Spike Factory’s paragon damage is being moved from mini spike storms back into the main attack to nerf this while reducing the impact of expiring projectiles upon Bosses spawning. | ||
|quote | | paragon quote = Spike Factory’s paragon damage is being moved from mini spike storms back into the main attack to nerf this while reducing the impact of expiring projectiles upon Bosses spawning. | ||
}} | }} | ||
==== [[Engineer Monkey (BTD6)|Engineer Monkey]] | ==== [[Engineer Monkey (BTD6)|Engineer Monkey]]==== | ||
{{BTD6 tower changes/new | {{BTD6 tower changes/new | ||
| version = 50.0 | | version = 50.0 | ||
| tower = Engineer Monkey | | tower = Engineer Monkey | ||
| changes 1 = *{{nerf| | | changes 1 = *{{nerf|Overclock ability: Range bonus on Monkey Villages decreased|+25%|+10%|note=Also effects the temporal Ultraboost effect}} | ||
| changes 1 tiers = | | changes 1 tiers = X4X+ | ||
| changes 2 = *{{nerf| | | changes 2 = *{{nerf|Ultraboost ability: Range bonus on Monkey Villages per stack decreased|+2.5%|+1.5%}} | ||
| changes 2 tiers = | | changes 2 tiers = X5X | ||
| changes 3 = *{{buff|Energy Sentry: Bonus damage to MOAB-Class Bloons increased|+2|+3|fix=y}} | |||
| changes 3 tiers = 420 | |||
| quote 1 = Overclock’s Village range bonus always felt like an odd special case, and now that there is a proper dedicated range bonus ability the combined range this grants for villages ended up being overpowered, after consideration we didn’t want to jump straight to deleting the ultraboost stacking tech here but have lowered the range bonuses from Overclock. | | quote 1 = Overclock’s Village range bonus always felt like an odd special case, and now that there is a proper dedicated range bonus ability the combined range this grants for villages ended up being overpowered, after consideration we didn’t want to jump straight to deleting the ultraboost stacking tech here but have lowered the range bonuses from Overclock. | ||
| quote 1 tiers = X4X+ | |||
}} | }} | ||
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| tower = Beast Handler | | tower = Beast Handler | ||
| changes 1 = *{{nerf|Splash: Base damage decreased|700|600}} | | changes 1 = *{{nerf|Splash: Base damage decreased|700|600}} | ||
*{{nerf|Splash: Damage scale decreased| | *{{nerf|Splash: Damage scale decreased|1,400|1,200|note=|note=With both changes damage for 132 (maximum) Beast Power decreased from 2,100 to 1,800, and damage for 84 (default) Beast Power increased from 1,400 to 1,200}} | ||
| changes 1 tiers = | | changes 1 tiers = 5XX | ||
| changes 2 = *{{buff| | | changes 2 = *{{buff|Stomp ability: Base damage increased|150|300|note=Damage for 132 (maximum) Beast Power increased from 950 to 1100, and damage for 84 (default) Beast Power increased from 550 to 700}} | ||
| changes 2 tiers = | | changes 2 tiers = X5X | ||
| quote 1 = As it is still overperforming in event cases, Megalodon damage is being reduced. On the other hand Giganotosaurus’ ability damage is increasing to feel more worthy of a T5 ability. | | quote 1 = As it is still overperforming in event cases, Megalodon damage is being reduced. On the other hand Giganotosaurus’ ability damage is increasing to feel more worthy of a T5 ability. | ||
| changes 3 tiers = | | quote 2 = As it is still overperforming in event cases, Megalodon damage is being reduced. | ||
| quote 2 tiers = 5XX | |||
| quote 3 = On the other hand Giganotosaurus’ ability damage is increasing to feel more worthy of a T5 ability. | |||
| quote 3 tiers = X5X | |||
| changes 3 tiers = 3XX;4XX;5XX | |||
| changes 3 = *{{neutral|Thrash cooldown is now calculated correctly|fix=y}} | | changes 3 = *{{neutral|Thrash cooldown is now calculated correctly|fix=y}} | ||
**{{buff|Thrash cooldown while dragging a Bloon into water decreased at all Beast Power}} | **{{buff|Thrash cooldown while dragging a Bloon into water decreased at all Beast Power (0.3s base)}} | ||
**{{nerf|Thrash cooldown while latching onto a Bloon increased at all Beast Power}} | **{{nerf|Thrash cooldown while latching onto a Bloon increased at all Beast Power (0.6s base)}} | ||
}} | }} | ||