Blooming Bloon (BCS): Difference between revisions

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→Tips: there's a 99 paragon guy right now using swarmmelia with blooming and mass yellows, they use her for blooming protect, they use wandoverwallet with embiggen as well if the blooming is successful
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:*[[Quincy (BCS)|Quincy]] has multiple options versus an early Blooming Bloon. [[Storm Of Arrows (BCS)|Storm Of Arrows]] and [[Rapid Shot (BCS)|Rapid Shot]] will pop the Blooming Bloon layer if there's a few Bloons. Alternatively, assuming no HP buffs,<!--btw dc blooming is 85hp--> use [[Bloontonium Cache]] and enough Bloon cards to get 9 Bloontonium (or just the former if the map is BRefinery), then do three Arrow Shots.
:*[[Quincy (BCS)|Quincy]] has multiple options versus an early Blooming Bloon. [[Storm Of Arrows (BCS)|Storm Of Arrows]] and [[Rapid Shot (BCS)|Rapid Shot]] will pop the Blooming Bloon layer if there's a few Bloons. Alternatively, assuming no HP buffs,<!--btw dc blooming is 85hp--> use [[Bloontonium Cache]] and enough Bloon cards to get 9 Bloontonium (or just the former if the map is BRefinery), then do three Arrow Shots.
:*Outside of Dark Castle and if not buffed by Zee Jay or Amelia, [[Bomb Shooter (BCS)|Bomb Shooter]], [[Crossbow Monkey]], [[Barrel of Monkeys|Barrel Of Monkeys]] (if 4 are played), and [[Sniper Monkey (BCS)|Sniper Monkey]] can pop Blooming Bloons in a single turn.<!--one-shot is a bit different...-->
:*Outside of Dark Castle and if not buffed by Zee Jay or Amelia, [[Bomb Shooter (BCS)|Bomb Shooter]], [[Crossbow Monkey]], [[Barrel of Monkeys|Barrel Of Monkeys]] (if 4 are played), and [[Sniper Monkey (BCS)|Sniper Monkey]] can pop Blooming Bloons in a single turn.<!--one-shot is a bit different...-->
:*[[Long Range Rang]] followed by enough Bloon damage from a cheap Monkey can also pop the Blooming before it leaks. Be sure to have at least 3 Gold and afford additional Monkeys.
*Without [[Cash Drop (BCS)|Cash Drop]], Player 2 can begin a Blooming Bloon on Round 2, or Round 1 on High Finance, or Round 3 or 2 respectively for Player 1.
*Without [[Cash Drop (BCS)|Cash Drop]], Player 2 can begin a Blooming Bloon on Round 2, or Round 1 on High Finance, or Round 3 or 2 respectively for Player 1.
**By Round 3, Player 1 has a budget of 6 Gold,<!--1+2+3--> enough for a variety of counters, or 5 Gold<!--3+2--> on Round 2 at High Finance. On the other hand, on the same rounds, Player 2 would have 7 Gold,<!--2+2+3--> or 6 Gold at High Finance.<!--4+2-->
**By Round 3, Player 1 has a budget of 6 Gold,<!--1+2+3--> enough for a variety of counters, or 5 Gold<!--3+2--> on Round 2 at High Finance. On the other hand, on the same rounds, Player 2 would have 7 Gold,<!--2+2+3--> or 6 Gold at High Finance.<!--4+2-->
*Conveniently, Blooming Bloon (assuming no discounts) produces enough Bloontonium to activate the Bloon Shield passive.
*Conveniently, Blooming Bloon (assuming no discounts) produces enough Bloontonium to activate Amelia's Bloon Shield passive.
*If running Zee Jay, a leaked Blooming Bloon's first Yellow will count for his Passive Enhancements, thus guaranteeing 1 Rad Token for that round.
*If running Zee Jay, a leaked Blooming Bloon's first Yellow will count for his Passive Enhancements, thus guaranteeing 1 Rad Token for that round.
*Note that the spawned Yellows effectively have 2 delay relative to the opponent. So, as the opponent, saving up to [[Thunder Druid]] can be done if the Blooming Bloon was sent later than Round 2.
*Note that the spawned Yellows effectively have 2 delay relative to the opponent. So, as the opponent, saving up to [[Thunder Druid]] can be done if the Blooming Bloon was sent later than Round 2.