Blooming Bloon (BCS): Difference between revisions
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:*[[Quincy (BCS)|Quincy]] has multiple options versus an early Blooming Bloon. [[Storm Of Arrows (BCS)|Storm Of Arrows]] and [[Rapid Shot (BCS)|Rapid Shot]] will pop the Blooming Bloon layer if there's a few Bloons. Alternatively, assuming no HP buffs,<!--btw dc blooming is 85hp--> use [[Bloontonium Cache]] and enough Bloon cards to get 9 Bloontonium (or just the former if the map is BRefinery), then do three Arrow Shots. | :*[[Quincy (BCS)|Quincy]] has multiple options versus an early Blooming Bloon. [[Storm Of Arrows (BCS)|Storm Of Arrows]] and [[Rapid Shot (BCS)|Rapid Shot]] will pop the Blooming Bloon layer if there's a few Bloons. Alternatively, assuming no HP buffs,<!--btw dc blooming is 85hp--> use [[Bloontonium Cache]] and enough Bloon cards to get 9 Bloontonium (or just the former if the map is BRefinery), then do three Arrow Shots. | ||
:*Outside of Dark Castle and if not buffed by Zee Jay or Amelia, [[Bomb Shooter (BCS)|Bomb Shooter]], [[Crossbow Monkey]], [[Barrel of Monkeys|Barrel Of Monkeys]] (if 4 are played), and [[Sniper Monkey (BCS)|Sniper Monkey]] can pop Blooming Bloons in a single turn.<!--one-shot is a bit different...--> | :*Outside of Dark Castle and if not buffed by Zee Jay or Amelia, [[Bomb Shooter (BCS)|Bomb Shooter]], [[Crossbow Monkey]], [[Barrel of Monkeys|Barrel Of Monkeys]] (if 4 are played), and [[Sniper Monkey (BCS)|Sniper Monkey]] can pop Blooming Bloons in a single turn.<!--one-shot is a bit different...--> | ||
:*[[Long Range Rang]] followed by enough Bloon damage from a | :*[[Long Range Rang]] followed by enough Bloon damage from a Monkey or Power can also pop the Blooming before it leaks. Be sure to have at least 3 Gold and afford additional Monkeys. In the worst case scenario, a Long Range Rang would damage the Blooming Bloon to 40 Health without further buffs from cards. | ||
*Without [[Cash Drop (BCS)|Cash Drop]], Player 2 can begin a Blooming Bloon on Round 2, or Round 1 on High Finance, or Round 3 or 2 respectively for Player 1. | *Without [[Cash Drop (BCS)|Cash Drop]], Player 2 can begin a Blooming Bloon on Round 2, or Round 1 on High Finance, or Round 3 or 2 respectively for Player 1. | ||
**By Round 3, Player 1 has a budget of 6 Gold,<!--1+2+3--> enough for a variety of counters, or 5 Gold<!--3+2--> on Round 2 at High Finance. On the other hand, on the same rounds, Player 2 would have 7 Gold,<!--2+2+3--> or 6 Gold at High Finance.<!--4+2--> | **By Round 3, Player 1 has a budget of 6 Gold,<!--1+2+3--> enough for a variety of counters, or 5 Gold<!--3+2--> on Round 2 at High Finance. On the other hand, on the same rounds, Player 2 would have 7 Gold,<!--2+2+3--> or 6 Gold at High Finance.<!--4+2--> | ||