Long Life Spikes (BTD6): Difference between revisions

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Strategy: niche silas r100 on ouch chimps or something
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==Strategy==
==Strategy==
{{strategy needed}}
{{BTD6 last updated|50.2|section=y}}
{{BTD6 last updated|49.3|section=y}}
Long Life Spikes is mostly valued by the capability to carry over rounds, and not the extra 40-second extra lifespan, which its T1 [[Long Range (BTD6)|Long Range]] mostly covers. For this reason, Long Life Spikes is almost no better than the T2 [[Smart Spikes (BTD6)|Smart Spikes]] on Apopalypse and other game modes that remove round lifespan. Additionally, it suffers from spikes not being saved when re-loading game states, such as Retry Last Round.
Long Life Spikes is mostly valued by the capability to carry over rounds, and not the extra 40-second extra lifespan, which its T1 [[Long Range (BTD6)|Long Range]] mostly covers. For this reason, Long Life Spikes is almost no better than the T2 [[Smart Spikes (BTD6)|Smart Spikes]] on Apopalypse and other game modes that remove round lifespan.


Long Life Spikes has decent synergy with [[Berserker Brew (BTD6)|Berserker Brew]] for securing an exit.
Long Life Spikes is beneficial for securing an exit on shorter lane maps, or as a niche method of stockpiling more single-target damage for the next round. It has decent synergy with [[Berserker Brew (BTD6)|Berserker Brew]]. Top crosspath is preferred for the bigger stockpiles, however middle crosspath outputs a greater stockpile than 1-0-3 in the presence of at least +3 flat pierce, which is not enough with Berserker Brew.<!--7×1.17×1.79=14.6 1dp, 13×1.17=15.2 1dp, maths worth adding?-->


==Update history==
==Update history==