Great White: Difference between revisions

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The Great White jumps out of the water at set intervals, latches onto a Bloon or [[MOAB-Class Bloon]], including [[Lead Bloon (BTD6)|Lead Bloons]], and thrashes multiple times before returning to the water, as opposed to [[Barracuda]]'s rate-buffable, single-attack jumps. Thrashes are centered on the Great White. The thrash's damage (2 → 12), pierce (4 → 10), and radius (8 → 15) are all improved. Thrashes can be affected by all external buffs. Merges increase the thrash's damage, pierce, radius, and knockback duration. The Great White itself has 40 range instead of 30.
The Great White jumps out of the water at set intervals, latches onto a Bloon or [[MOAB-Class Bloon]], including [[Lead Bloon (BTD6)|Lead Bloons]], and thrashes multiple times before returning to the water, as opposed to [[Barracuda]]'s rate-buffable, single-attack jumps. Thrashes are centered on the Great White. The thrash's damage (2 → 12), pierce (4 → 10), and radius (8 → 15) are all improved. Thrashes can be affected by all external buffs. Merges increase the thrash's damage, pierce, radius, and knockback duration. The Great White itself has 40 range instead of 30.


If the target can be one-shot, the Great White drags it into the water; the target is immediately popped while the Great White moves at a constant speed<!--i.e. no acceleration--> towards the location it jumped from. If it cannot be one-shot, the Great White latches onto it for up to 3 seconds before disappearing. Thrashes are faster while dragging instead of latching.
If the target can be one-shot, the Great White drags it into the water; the target is immediately popped while the Great White moves at a constant speed<!--i.e. no acceleration--> towards the location it jumped from. If it cannot be one-shot, the Great White latches onto it for up to 3 seconds before disappearing. Thrashes are faster while dragging instead of latching (0.3s instead of 0.6s).


==Mechanics==
==Mechanics==
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==Strategy==
==Strategy==
{{Outdated|reevaluate great white power after it got nerfed}}
{{Outdated|reevaluate great white power after it got nerfed}}
{{BTD6 last updated|48.0|section=y}}
Low-power Great White is good for Round 40, but is a downgrade compared to Power 6 Barracuda in many cases due to its downtime, remaining in water for 1.1 seconds after each jump compared to Barracuda's constant attacks. Power 24 Great White is powerful for the mid-game, dragging in blue MOABs while its thrash largely wipes out everything nearby in addition to breaking down higher-tier blimps well. However, its downtime means that it is still inconsistent, requiring another tower to clean up Bloons while it remains in the water.
Low-power Great White is good for Round 40, but is a downgrade compared to Power 6 Barracuda in many cases due to its downtime, remaining in water for 1.1 seconds after each jump compared to Barracuda's constant attacks. Power 24 Great White is powerful for the mid-game, dragging in blue MOABs while its thrash largely wipes out everything nearby in addition to breaking down higher-tier blimps well. However, its downtime means that it is still inconsistent, requiring another tower to clean up Bloons while it remains in the water.