Great White: Difference between revisions

Qwertyxp2000 (talk | contribs)
Looks like it isn't wrong, he says that the calculation differs if it drag or latch
Qwertyxp2000 (talk | contribs)
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{{Outdated|reevaluate great white power after it got nerfed}}
{{Outdated|reevaluate great white power after it got nerfed}}
{{BTD6 last updated|48.0|section=y}}
{{BTD6 last updated|48.0|section=y}}
Low-power Great White is good for Round 40, but is a downgrade compared to Power 6 Barracuda in many cases due to its downtime, remaining in water for 1.1 seconds after each jump compared to Barracuda's constant attacks. Power 24 Great White is powerful for the mid-game, dragging in blue MOABs while its thrash largely wipes out everything nearby in addition to breaking down higher-tier blimps well. However, its downtime means that it is still inconsistent, requiring another tower to clean up Bloons while it remains in the water.
Low-power Great White is good for Round 40, but is a downgrade compared to Power 6 Barracuda in many cases due to its downtime, taking a long time after each jump compared to [[Barracuda (BTD6)|Barracuda]]'s constant attacks. Power 24 Great White is powerful for the mid-game, dragging in blue MOABs while its thrash largely wipes out everything nearby in addition to breaking down higher-tier blimps well. However, its downtime means that it is still inconsistent, requiring another tower to clean up Bloons while it remains in the water.


Merging into the Great White is recommended, compensating its downtime with high grouped damage. Power 12 is enough to one-shot Ceramics, and Power 19 for Fortified Ceramics, however the main benefits for merges to Great White are increased attack speed and pierce. Power 24's blue MOAB one-shot is a major upgrade; the slower takedowns on blue MOABs allow the shark to splash for longer, in addition to eliminating individual blue MOABs. Merging with two Great Whites saves the most money.
Merging into the Great White is recommended, compensating its downtime with high grouped damage. Power 12 is enough to one-shot Ceramics, and Power 19 for Fortified Ceramics, however the main benefits for merges to Great White are increased attack speed and pierce. Power 24's blue MOAB one-shot is a major upgrade; the slower takedowns on blue MOABs allow the shark to splash for longer, in addition to eliminating individual blue MOABs. Merging with two Great Whites saves the most money.