Strategy:Rogue Legends: Difference between revisions
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Qwertyxp2000 (talk | contribs) Yes, people have complained about Phayze being a runkiller on dark castle before... |
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The following table contains the recommended final round to be sent to reach each goal, this assumes no previous Bloon Encounters in the stage but this is compensated by the natural MOAB health scaling of Rogue Legends, however on the early stages it might be necessary to send a couple more rounds in difficult maps as the MOAB-Class Bloons will have less health than normal. | The following table contains the recommended final round to be sent to reach each goal, this assumes no previous Bloon Encounters in the stage but this is compensated by the natural MOAB health scaling of Rogue Legends, however on the early stages it might be necessary to send a couple more rounds in difficult maps as the MOAB-Class Bloons will have less health than normal. | ||
The final round should be sent about 1 minute before the timer expires so it can be popped on time. Players can also send several rounds during the final seconds to boost the score by popping the weaker Bloons as the larger ones will not be able to reach the exit, but is recommended to exercise caution to avoid being pierce capped by the faster Bloons, | The final round should be sent about 1 minute before the timer expires so it can be popped on time. Players can also send several rounds during the final seconds to boost the score by popping the weaker Bloons as the larger ones will not be able to reach the exit, but is recommended to exercise caution to avoid being pierce capped by the faster Bloons, particularly Ceramics, Purples or DDT's. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Recommended final round for Endurance Races | |+Recommended final round for Endurance Races | ||
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|10 | |10 | ||
|Yes | |Yes | ||
|Adding two more rounds to the tower cooldowns is mostly irrelevant | |Adding two more rounds to the tower cooldowns is mostly irrelevant if the Monkeys in the party are strong enough as the player might not even need to place additional towers at all mid-game with enough Artifacts. | ||
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|[[File:BTD6_CurseMarketCrash.png|frameless|25x25px]] | |[[File:BTD6_CurseMarketCrash.png|frameless|25x25px]] | ||
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|15 | |15 | ||
|Mostly no | |Mostly no | ||
|The early stages the most difficult part of the run, so there is no need to make them even harder. Also | |The early stages are the most difficult part of the run, so there is no need to make them even harder. Also, it's sometimes refreshing to see easier maps often to reduce the stress caused by the harder maps and the risk of losing the last few hearts before reaching a Camp Fire. | ||
|- | |- | ||
|[[File:BTD6_CurseUpgradeToll.png|frameless|26x26px]] | |[[File:BTD6_CurseUpgradeToll.png|frameless|26x26px]] | ||
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=== Support towers and Artifacts === | === Support towers and Artifacts === | ||
Regardless of the main DPS tower selected these towers excel to provide utility to any party. | Regardless of the main DPS tower selected, these towers excel to provide utility to any party. | ||
{| class="wikitable center-col-1 center-col-2" | {| class="wikitable center-col-1 center-col-2" | ||
!Tower | !Tower | ||
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* '''Dreadbloon:''' With Essence of Dreadbloon, this boss is the easiest of the group, as it can popped almost as fast as Bloonarius and the Dreadrock Bloons are much less of a threat than Bloonarius' spawns. | * '''Dreadbloon:''' With Essence of Dreadbloon, this boss is the easiest of the group, as it can popped almost as fast as Bloonarius and the Dreadrock Bloons are much less of a threat than Bloonarius' spawns. | ||
* '''Blastapopoulos''': This boss also doesn't present too much of a challenge during the mid game. However, as the campaign progresses, Blastapopoulos can become the run-killer by appearing on a very short map where if it overheats, it stuns the entire defense giving ample time for the speedy DDTs, Purples and Ceramics to rush towards the exit. This makes Spike Factories almost a necessity during the late game. | * '''Blastapopoulos''': This boss also doesn't present too much of a challenge during the mid game. However, as the campaign progresses, Blastapopoulos can become the run-killer by appearing on a very short map where if it overheats, it stuns the entire defense giving ample time for the speedy DDTs, Purples and Ceramics to rush towards the exit. This makes Spike Factories almost a necessity during the late game. | ||
* '''Phayze''': Towers that can follow it as it moves through the track are extremely important to defeat it as fast as possible, because if skulls are delayed, the player might lose to the regular spawns as there will be not enough track left to defend. Ironically, Phayze can make multi-lane maps such as Muddy Puddles easier in some ways, since you only have to defend a single lane once the first portal spawns. | * '''Phayze''': Towers that can follow it as it moves through the track are extremely important to defeat it as fast as possible, because if skulls are delayed, the player might lose to the regular spawns as there will be not enough track left to defend. Ironically, Phayze can make multi-lane maps such as Muddy Puddles easier in some ways, since you only have to defend a single lane once the first portal spawns. However, shorter maps such as [[Dark Castle (BTD6)|Dark Castle]] can be a run-killer if Phayze is not popped quick enough, due to its percentage movement whenever hitting its skulls. | ||
== Artifact extraction == | == Artifact extraction == | ||