The Blazing Sun: Difference between revisions

→Strategy: adjusting language so it's more clear what this towers role is
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→Strategy: it's not like blazing sun sucks on r80, it's after r80, like r81+ (or if you're unsure, write round 81+)
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==Strategy==
==Strategy==
{{BTD6 last updated|section=y|50.0}}
{{BTD6 last updated|section=y|50.0}}
At a total cost of $30,000 or less, with decent damage and high attack speed but lacking options that improve its pierce, The Blazing Sun serves a similar purpose to a 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] by being a strong carry in damage until round 80. Comparatively, it trades the infinite range of a Sniper for more DPS, allowing it to reach higher rounds on maps which it fits on, and it can oneshot [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s up to round 80, allowing the player to easily save up to an expensive tier 5. However, The Blazing Sun suffers a decent decline in power after round 80 due to Super Ceramics blocking multiple shots. As such, cleanup towers should be used alongside it, such as [[Etienne (BTD6)|Etienne]] for the UCAV to assist with cleanup and grouped popping power, or [[The Bloon Solver (BTD6)|The Bloon Solver]] for its immense Ceramic Bloon stopping power. On later rounds, dense groups of blimps become a problem for The Blazing Sun, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100.
At a total cost of $30,000 or less, with decent damage and high attack speed but lacking options that improve its pierce, The Blazing Sun serves a similar purpose to a 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] by being a strong carry in damage until after round 80. Comparatively, it trades the infinite range of a Sniper for more DPS, allowing it to reach higher rounds on maps which it fits on, and it can oneshot [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s up to round 80, allowing the player to easily save up to an expensive tier 5. However, The Blazing Sun suffers a decent decline in power after round 80 due to Super Ceramics blocking multiple shots. As such, cleanup towers should be used alongside it, such as [[Etienne (BTD6)|Etienne]] for the UCAV to assist with cleanup and grouped popping power, or [[The Bloon Solver (BTD6)|The Bloon Solver]] for its immense Ceramic Bloon stopping power. On later rounds, dense groups of blimps become a problem for The Blazing Sun, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100.


The Blazing Sun is generally unreceptive to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. Additionally, its damage-over-time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect and stall groups of BFBs. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses.
The Blazing Sun is generally unreceptive to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. Additionally, its damage-over-time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect and stall groups of BFBs. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses.