Strategy:Bloons TD Battles 2/Loadouts: Difference between revisions

m →Dartling-Ninja-Farm: r1 ben is suicide when the loadout can go to r40
Qwertyxp2000 (talk | contribs)
→Dartling-Ninja-Farm: "when the loadout can go to r40", so may as well add that... btw do you have notes on how to r30+ with dnf ben
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This loadout utilises the Benjamin-Dartling-Farm early-game route and pairs it with Ninja for late-game. It makes a lot of income and utilises Ben's favored early-game tower, the Dartling.
This loadout utilises the Benjamin-Dartling-Farm early-game route and pairs it with Ninja for late-game. It makes a lot of income and utilises Ben's favored early-game tower, the Dartling, while having great potential to survive to round 40.


Buy a 0-0-0 Dartling then save money for Ben on round 3 when it's safe, then resume eco while saving up for 0-0-2 Dartling. Buy Farms as normal and upgrade to 0-2-2 if Spaced Whites/Blacks become a problem. Use Biohack against difficult rushes. Round 9 can be a concern with Regrow Zebras, so saving Biohack may be needed. Without a cheap lead-popper, get round 10 hydra as late as possible and have it for round 11.
Buy a 0-0-0 Dartling then save money for Ben on round 3 when it's safe, then resume eco while saving up for 0-0-2 Dartling. Buy Farms as normal and upgrade to 0-2-2 if Spaced Whites/Blacks become a problem. Use Biohack against difficult rushes. Round 9 can be a concern with Regrow Zebras, so saving Biohack may be needed. Without a cheap lead-popper, get round 10 hydra as late as possible and have it for round 11.