MOAB Construction Facility: Difference between revisions
Qwertyxp2000 (talk | contribs) good otk players play moabfac on a single turn, you can still get good use of moabfac without the single-turn stuff but less effective results |
Planterror (talk | contribs) →Tips: attempted to trim some dumb stuff but this might just need a complete rewrite |
||
| Line 25: | Line 25: | ||
==Tips== | ==Tips== | ||
{{BCS last updated|4.4|section=y}} | {{BCS last updated|4.4|section=y}} | ||
{{Cleanup|needs a rewrite, very long winded and not as helpful as it should be}} | |||
*MOAB Construction Facility's role is to speed up Large Bloons at the expensive of HP and initial investment in Monkey slots. However, the 50 lost HP is about as much damage as most early-game enemy defenses can do in a single turn, can be a big tradeoff for standard Large Bloons, and replacing other Monkeys can make your defenses vulnerable to a counterattack. | *MOAB Construction Facility's role is to speed up Large Bloons at the expensive of HP and initial investment in Monkey slots. However, the 50 lost HP is about as much damage as most early-game enemy defenses can do in a single turn, can be a big tradeoff for standard Large Bloons, and replacing other Monkeys can make your defenses vulnerable to a counterattack. | ||
**Many players bring Ultra Rares that efficiently deal with groups and single-targets, such as [[Glaive Ricochet (BCS)|Glaive Ricochet]] and [[MOAB Dominator]], to offer enough leverage to perform a combo with MOAB Construction Facilities and one or two [[Quick Ready]]s. | **Many players bring Ultra Rares that efficiently deal with groups and single-targets, such as [[Glaive Ricochet (BCS)|Glaive Ricochet]] and [[MOAB Dominator]], to offer enough leverage to perform a combo with MOAB Construction Facilities and one or two [[Quick Ready]]s. | ||
**For Large Bloons, it stands out in [[Zee Jay (BCS)|Zee Jay]] OTK decks, specifically with a highly scaled [[Rad Bloon]]. | **For Large Bloons, it stands out in [[Zee Jay (BCS)|Zee Jay]] OTK decks, specifically with a highly scaled [[Rad Bloon]]. Since the Rad Bloon's HP is based on how many tokens are consumed, it has the potential to OTK an opponent at 11<!--11*60-150=510--> tokens. | ||
*[[Healing Bloon]] can offset the HP losses made from the MOAB Construction Facility before ending the turn. | *[[Healing Bloon]] can offset the HP losses made from the MOAB Construction Facility before ending the turn. | ||
*Do not play any Immobile Large Bloons while a MOAB Construction Facility still has remaining ammo, as these Bloons will simply take damage. | *Do not play any Immobile Large Bloons while a MOAB Construction Facility still has remaining ammo, as these Bloons will simply take damage. | ||