Bloon Redirect: Difference between revisions
Planterror (talk | contribs) card backs are retained when a bloon redirected bloon is returned to hand (through something like eternal) |
Qwertyxp2000 (talk | contribs) →Tips: more could be said about bredirect in the current meta, dunno if it is but it looks nice in aggro |
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.1|section=y}} | ||
*Bloon Redirect is the Bloon version of [[Expert Negotiator]] but costs Bloontonium instead of Gold. However, due to the 150 | *Bloon Redirect is the Bloon version of [[Expert Negotiator]] but costs Bloontonium instead of Gold. However, due to the 150 Health limit, Bloon Redirect is better in aggro mirrors, and for midrange and control is only viable in a deck<!--it's not bad, but if you're gonna add it to midrange or control deck it's only with incentive for eternal--> for stealing [[The Eternal]] and virtually nothing else. | ||
*Like with affording Expert Negotiator, be careful not to spend too much Bloontonium that defending (or performing combos for [[Amelia (BCS)|Amelia]]) would become detrimental. | *Like with affording Expert Negotiator, be careful not to spend too much Bloontonium that defending (or performing combos for [[Amelia (BCS)|Amelia]]) would become detrimental. | ||
*Most players bring Bloon Redirect with the intention of stealing powerful | *Most players bring Bloon Redirect with the intention of stealing powerful Bloons, especially Unique Bloons such as [[The Eternal]], [[ARBITR]], and [[Strengthenator]], or as a Bloon removal that doesn't cost Gold. | ||
**Before stealing | **Before stealing Bloons with more than 150 Health, do damage on them first, particularly Eternal or if playing on Dark Castle. | ||
*Bloon Redirect increases Bloon delay, making it harder for the affected Bloon to leak before the opponent is able to send more Bloons to overwhelm. | *Bloon Redirect increases Bloon delay, making it harder for the affected Bloon to leak before the opponent is able to send more Bloons to overwhelm. | ||
*It's important to note that many [[Large Bloons]] will not be able to be stolen due to their large health and Redirect's health cap. Some Advanced Bloons begin with more than 150 | **2 extra delay means the opponent has time to pop the stolen Bloon. As an aggro player, keep playing 1-delay Bloons to ensure it becomes a lingering threat. | ||
**Extra delay won't matter on The Eternal or any Bloon that is Immobile. | |||
*It's important to note that many [[Large Bloons]] will not be able to be stolen due to their large health and Redirect's health cap. Some Advanced Bloons begin with more than 150 Health, but all Basic Bloons begin with 150 Health or less. | |||
**The Eternal when ramped will have a hard time being stolen due to extreme health. | **The Eternal when ramped will have a hard time being stolen due to extreme health. | ||
**[[ | **[[Strengthenator]] has exactly 150 Health, which becomes harder to steal on Dark Castle. | ||
<!--don't add damaged moab, sure you can laugh at its stupidity bc self-destruction, but... that's bad advice--> | |||
== Update history == | == Update history == | ||