Duckageddon: Difference between revisions

Qwertyxp2000 (talk | contribs)
travels forwards sounds foolish, pretty sure I saw the big duck and it was travelling backwards
stats and strat
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'''Duckageddon''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It grants [[Support|Support Monkeys]] and [[Pat Fusty (BTD6)|Pat Fusty]] a small chance to send out a Duck that travels backwards along the path inflicting 200 [[damage]] to any [[Bloon]] it touches and [[Pierce|can affect]] up to 500 Bloons. The Duck detects Camo if its parent can. Pat Fusty has a 1 in 100 chance of creating the Duck and all other towers 1 in 2,000. This Artifact does not have a Common version and the Legendary variant will increase the damage that the Duck deals to 500.
'''Duckageddon''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It grants [[Support|Support Monkeys]] and [[Pat Fusty (BTD6)|Pat Fusty]] a small chance to send out a Duck that travels backwards along the path inflicting 200 [[damage]] to any [[Bloon]] it touches and [[Pierce|can affect]] up to 500 Bloons. The Duck can hit [[Camo Bloon (BTD6)|Camo Bloons]] if its parent Tower has [[camo detection]]. Pat Fusty has a 1 in 100 chance of creating the Duck and all other towers 1 in 2,000. This Artifact does not have a Common version and the Legendary variant will increase the damage that the Duck deals to 500.


The Duck will be created in the position of the track nearest to the point where the Tower's projectile expired (either naturally or by being pierce capped) and travel backwards following the track at 15 units/s (0.6× [[Red Bloon (BTD6)|Red Bloon]] speed), and it will disappear either when it consumes its pierce, when reaching the start of the track, after 59 seconds or at the end of the next round it spawned, whichever happens first. [[Kaiju Pat]] starts with the Legendary version of this Artifact.
The Duck will be created in the position of the track nearest to the point where the Tower's projectile expired (either naturally or by being pierce capped) and travel backwards following the track at 15 units/s (0.6× [[Red Bloon (BTD6)|Red Bloon]] speed), and it will disappear either when it consumes its pierce, when reaching the start of the track, after 59 seconds or at the end of the round it was spawned if created by Pat Fusty or at the end of next round if not, whichever happens first. [[Kaiju Pat]] starts with the Legendary version of this Artifact.


== Stats ==
== Stats ==
{{BTD6 projectile stats|name=Duck|pierce=500|cannot hit=Camo, unless the parent tower has Camo detection|damage=Rare: 200
 
Legendary: 500|damage type={{BTD6 dt|0}}|lifespan=59s|speed=15 units/s|radius=12}}
=== Rare ===
{{BTD6 projectile|pierce=500|ignoreBlockers=true|filterInvisible=true|damage=200|distributeToChildren=true|immuneBloonProperties=0|rounds=0|lifespan=59|speed=15|clearHitBloonsInterval=1|radius=12|effects={{BTD6 effect|chance=0.01|name=On projectile expire}}|name=Duckageddon (Pat Fusty)}}{{BTD6 projectile|pierce=500|ignoreBlockers=true|filterInvisible=true|damage=200|distributeToChildren=true|immuneBloonProperties=0|rounds=1|lifespan=59|speed=15|clearHitBloonsInterval=1|radius=12|effects={{BTD6 effect|chance=0.0005|name=On projectile expire}}|name=Duckageddon (Other towers)}}
 
=== Legendary ===
{{BTD6 projectile|name=Duckageddon (All towers)|damage=200|damage after=500}}


== Strategy ==
== Strategy ==
{{Strategy needed}}
When triggered, the Duck is a powerful force which can destroy any Bloon that collides with it. To use this Artifact in the most effective way it is recommended that affected towers pop Bloons near to end of the track to maximize the distance the Duck travels along the track. And like other Artifacts that trigger on projectile expiration, any buff to [[attack speed]] is useful to create more projectiles and increase the chances of triggering the Artifact.


* Place affected towers near the end of the track to maximize the distance the duck travels along the track.
After obtaining [[Essence Of Dreadbloon]] or similar artifacts Towers that produce a lot of projectiles or Towers that can fire without targets like [[Mortar Monkey (BTD6)|Mortar Monkeys]] or by using the [[Follow Me]] Artifact are also very good at spawning a Ducks occasionally. Also, it is advised to turn on the Auto-start feature in the options as the Duck will continue advancing in the track during the break between rounds.
* Use fast-attacking towers to maximise duck output.
* If you get an artifact that makes it count as a support tower, you can use mortar for targetted ducks at any location of your choice which does not rely on there being bloons in range to attack.


==In other languages==
==In other languages==