Super Monkey Fan Club (BTD6): Difference between revisions

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== Super Monkey Fan Club Ability ==
== Super Monkey Fan Club Ability ==
[[file:BTD6 DartMonkey SuperMonkeyFanClubUpgradeIcon.png|thumb|50px]]
[[file:BTD6 DartMonkey SuperMonkeyFanClubUpgradeIcon.png|right|50px]]
While under transformation, Dart Monkeys have an attack cooldown of 0.06s and pierce of 2 by default. Additionally, they inherit any [[pierce]], attack speed, [[range]], and [[Camo Bloon (BTD6)|Camo]] detection upgrades, and are given a minimum range of 40.<!--before blasta?--> They do not inherit the increased projectile count from [[Triple Shot (BTD6)|Triple Shot]].
While under transformation, Dart Monkeys have an attack cooldown of 0.06s and pierce of 2 by default. Additionally, they inherit any [[pierce]], attack speed, [[range]], and [[Camo Bloon (BTD6)|Camo]] detection upgrades, and are given a minimum range of 40.<!--before blasta?--> They do not inherit the increased projectile count from [[Triple Shot (BTD6)|Triple Shot]].


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This upgrade should mainly be used as a stepping stone to the more powerful Plasma Monkey Fan Club. However, the Fan Club combined with a [[Triple Shot (BTD6)|Triple Shot]] setup, for maximum speed-to-cost efficiency, can be combined with debuffs such as [[Embrittlement (BTD6)|Embrittlement]] or [[Glue Strike (BTD6)|Glue Strike]] for solid DPS against Bosses in [[Boss Rush]].
This upgrade should mainly be used as a stepping stone to the more powerful Plasma Monkey Fan Club. However, the Fan Club combined with a [[Triple Shot (BTD6)|Triple Shot]] setup, for maximum speed-to-cost efficiency, can be combined with debuffs such as [[Embrittlement (BTD6)|Embrittlement]] or [[Glue Strike (BTD6)|Glue Strike]] for solid DPS against Bosses in [[Boss Rush]].
For crosspaths, they matter more for each transformed Dart Monkey, with pierce being preferred in general cases, but range for coverage and if Camo detection is required.


==Update history==
==Update history==