Strategy:Blastapopoulos (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Tips and recommendations: rtg not work on bosses |
mNo edit summary |
||
| Line 137: | Line 137: | ||
== Tips and recommendations == | == Tips and recommendations == | ||
* Ironically, the best way to play around the Heat mechanic is to outright ignore it, because the towers that are supposed to decrease the heat are far from doing a good job about it because the additional heat gained from the skulls is just too much for the cooling towers to handle, specially in late tiers, to the degree is simply impossible to prevent Blastapopoulos from overheating at all. However, in late tiers, the players should have a secondary defensive option that can handle the Bloons if the overheat happens at the wrong time (ex. [[Perma-Spike (BTD6)|Perma-Spike]] or [[Spirit of the Forest (BTD6)|Spirit of the Forest]] during Tiers 2-3 and [[Super Mines (BTD6)|Super Mines]] for Tiers 4-5). | * Ironically, the best way to play around the Heat mechanic is to outright ignore it, because the towers that are supposed to decrease the heat are far from doing a good job about it because the additional heat gained from the skulls is just too much for the cooling towers to handle, specially in late tiers, to the degree is simply impossible to prevent Blastapopoulos from overheating at all. However, in late tiers, the players should have a secondary defensive option that can handle the Bloons if the overheat happens at the wrong time (ex. [[Perma-Spike (BTD6)|Perma-Spike]] or [[Spirit of the Forest (BTD6)|Spirit of the Forest]] during Tiers 2-3 and [[Super Mines (BTD6)|Super Mines]] for Tiers 4-5). | ||
* Blastapopoulos targets the closest, farthest and most expensive towers on the screen with its fireballs. To optimize the fight, these can be manipulated to some extent so the fireballs are just wasted on irrelevant towers: | * Blastapopoulos targets the closest, farthest and most expensive towers on the screen with its fireballs. To optimize the fight, these can be manipulated to some extent so the fireballs are just wasted on irrelevant towers: | ||
| Line 149: | Line 148: | ||
* [[Ezili (BTD6)|Ezili]] Heartstopper ability works on Blastapopoulos to help towers that can't damage [[Purple Bloon (BTD6)|Purple Bloons]] but unlike them, the immunity will be removed until the Boss is defeated or the player leaves the game, on which case the ability can be simply be used again upon returning. This is the only way to reliably help [[Master Builder]] Sentries to damage Blastapopoulos. | * [[Ezili (BTD6)|Ezili]] Heartstopper ability works on Blastapopoulos to help towers that can't damage [[Purple Bloon (BTD6)|Purple Bloons]] but unlike them, the immunity will be removed until the Boss is defeated or the player leaves the game, on which case the ability can be simply be used again upon returning. This is the only way to reliably help [[Master Builder]] Sentries to damage Blastapopoulos. | ||
** Ezili can't use Heartstopper if all Bloons in the screen are MOAB-Class Bloons. | ** Ezili can't use Heartstopper if all Bloons in the screen are MOAB-Class Bloons. | ||
* Don't use 2-4-0 or 2-5-0 crosspath for [[Glue Strike (BTD6)|Glue Strike]] or [[Glue Storm (BTD6)|Glue Storm]] as it will be considered damage over time and Blastapopoulos will remove it. | * Don't use 2-4-0 or 2-5-0 crosspath for [[Glue Strike (BTD6)|Glue Strike]] or [[Glue Storm (BTD6)|Glue Storm]] as it will be considered damage over time and Blastapopoulos will remove it, denying the player their damage amplification effects. | ||
* The [[Herald of Everfrost]] is an extremely effective Paragon to use against Blastapopoulos as supplementary DPS, as all its attacks deplete massive amounts of heat from the boss while amplifying damage dealt against it, and Eclipse of Fimbulwinter completely depletes its heat meter no matter the tier, making it one of the only ways to prevent Blastapopoulos from overheating. Eclipse of Fimbulwinter's ability to freeze boss skulls also allows one round of meteors and Pyroclastic Rocks to be skipped, providing a large opening to deal damage to the boss. | |||
== Gallery == | == Gallery == | ||