War Bonds: Difference between revisions

Added to tips
Tags: Visual edit Mobile edit Mobile web edit
Qwertyxp2000 (talk | contribs)
Tips: was never changed but adding sniper buffs and the presence of nvg sniper is a big buff here, and now striker military decks are prerty self-sufficient, you agree?
Line 21: Line 21:


==Tips==
==Tips==
{{BCS last updated|4.0|section=y}}
{{BCS last updated|6.2|section=y}}
*For Military Striker decks, this is a better [[Cash Drop (BCS)|Cash Drop]]. It also has 2 charges instead of 1, so having even just one Military Monkey nets more Gold. However, this is an Uncommon card.
*For Military Striker decks, this is a better [[Cash Drop (BCS)|Cash Drop]]. It also has 2 charges instead of 1, so having even just one Military Monkey nets more Gold. More specific deckbuilding is necessary, and having a mix of Snipers is recommended to allow War Bonds to gain more value early on.
*Like other cards that grant Gold generation during a round, War Bonds with at least one Military Monkey can also allow triple [[Quick Ready]].
*Like other cards that grant Gold generation during a round, War Bonds with at least one Military Monkey can also allow triple [[Quick Ready]].
*War Bonds is suitable for midrange Striker Military decks that afford expensive rushes and Monkeys while also having [[Quick Ready]] combos as wincons.
*War Bonds is suitable for midrange Striker Military decks that afford expensive rushes and Monkeys while also having [[Quick Ready]] combos as wincons.
*War Bonds requires more specific deckbuilding than most cards, forcing Striker to run more Military Monkeys than usual. Running too many Military Monkeys can reduce the effectiveness of your strategy, as many Militaries have weaknesses or stats that make them not the most ideal to run.
<!--
<!--
== Update history ==
== Update history ==