War Bonds: Difference between revisions
Added to tips Tags: Visual edit Mobile edit Mobile web edit |
Qwertyxp2000 (talk | contribs) →Tips: was never changed but adding sniper buffs and the presence of nvg sniper is a big buff here, and now striker military decks are prerty self-sufficient, you agree? |
||
| Line 21: | Line 21: | ||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.2|section=y}} | ||
*For Military Striker decks, this is a better [[Cash Drop (BCS)|Cash Drop]]. It also has 2 charges instead of 1, so having even just one Military Monkey nets more Gold. | *For Military Striker decks, this is a better [[Cash Drop (BCS)|Cash Drop]]. It also has 2 charges instead of 1, so having even just one Military Monkey nets more Gold. More specific deckbuilding is necessary, and having a mix of Snipers is recommended to allow War Bonds to gain more value early on. | ||
*Like other cards that grant Gold generation during a round, War Bonds with at least one Military Monkey can also allow triple [[Quick Ready]]. | *Like other cards that grant Gold generation during a round, War Bonds with at least one Military Monkey can also allow triple [[Quick Ready]]. | ||
*War Bonds is suitable for midrange Striker Military decks that afford expensive rushes and Monkeys while also having [[Quick Ready]] combos as wincons. | *War Bonds is suitable for midrange Striker Military decks that afford expensive rushes and Monkeys while also having [[Quick Ready]] combos as wincons. | ||
<!-- | <!-- | ||
== Update history == | == Update history == | ||