Deadeye: Difference between revisions
Qwertyxp2000 (talk | contribs) is deadeye spam actually viable or is that just a hot topic some people went into? Is it even a "good" strategy or just aura farming? ChomChom also said in ethan reid video "It’s sometimes a pain to use but it’s a pretty alright strategy. Nothing special but it does look very funny." Tag: Disambiguation links |
Qwertyxp2000 (talk | contribs) m →Strategy: okay, so it is, apparently. What else is needed in a deadeye spam strategy and what makes it so viable? |
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==Strategy== | ==Strategy== | ||
{{Strategy needed|Elaborate more about why Deadeye spam is so good and how to utilize it optimally}} | |||
{{BTD6 last updated|50.2|section=y}} | {{BTD6 last updated|50.2|section=y}} | ||
Most players use Deadeye for the range buff and/or the temporary camo detection, less so the Deadeye's moderately slow rifle attack. The rifle attack does its job at chipping high-HP targets, however its pistol that it forcefully uses at close range targets is weaker against groups, though still useful for close-range damage to single targets. If using it for damage, place it far from the track, and ensure its pistol will rarely or never attack. Overall, Deadeye offers supplementary high damage and support for the midgame at a reasonable cost. Deadeye can also be spammed inside the range of [[Primary Mentoring]] for bursts of damage. | Most players use Deadeye for the range buff and/or the temporary camo detection, less so the Deadeye's moderately slow rifle attack. The rifle attack does its job at chipping high-HP targets, however its pistol that it forcefully uses at close range targets is weaker against groups, though still useful for close-range damage to single targets. If using it for damage, place it far from the track, and ensure its pistol will rarely or never attack. Overall, Deadeye offers supplementary high damage and support for the midgame at a reasonable cost. Deadeye can also be spammed inside the range of [[Primary Mentoring (BTD6)|Primary Mentoring]] for bursts of damage. | ||
Take Aim ability's extra range and temporary camo detection is often used to assist rounds that have Camos,<!--we often use bhunt for the max monkeyopolis--> though occasionally used to boost Villages (such as [[Monkey Commerce (BTD6)|Monkey Commerce]] to discount more towers in range). Take Aim is also useful in maximizing the damage of towers with high projectile spread, such as [[Buckshot (BTD6)|Buckshot]] and its upgrades, [[Grape Shot (BTD6)|Grape Shot]] Buccaneers, or [[Sun Avatar (BTD6)|Sun Avatars]], allowing all if not most of their projectiles to hit Bloons. | Take Aim ability's extra range and temporary camo detection is often used to assist rounds that have Camos,<!--we often use bhunt for the max monkeyopolis--> though occasionally used to boost Villages (such as [[Monkey Commerce (BTD6)|Monkey Commerce]] to discount more towers in range). Take Aim is also useful in maximizing the damage of towers with high projectile spread, such as [[Buckshot (BTD6)|Buckshot]] and its upgrades, [[Grape Shot (BTD6)|Grape Shot]] Buccaneers, or [[Sun Avatar (BTD6)|Sun Avatars]], allowing all if not most of their projectiles to hit Bloons. | ||