Berserker Brew (BTD6): Difference between revisions
If Berserker Brew's rebuff cooldown cared about the potion giver, then 8 3-2-0 Alchemists would give a Sun Avatar 100% buff uptime. This does not happen, sadly. Also mentioned the potential issue of too high uptime cutting buff efficiency. |
Qwertyxp2000 (talk | contribs) I considered "It grants the Alchemist an additional potion that it throws to towers within its range" but meh |
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* [[Benjamin (BTD6)|Benjamin]] until level 7 | * [[Benjamin (BTD6)|Benjamin]] until level 7 | ||
Berserker Brew cannot affect | Berserker Brew cannot affect sub-towers or towers that do not attack (e.g. [[Banana Farm (BTD6)|Banana Farm]], [[Monkey Village (BTD6)|Monkey Village]] without [[Primary Expertise (BTD6)|Primary Expertise]]). | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed|Verify more use cases of BBrew over Stim, and why else BBrew is so good with its synergies. Plus any other caveats with using BBrew.}} | ||
Berserker Brew is a powerful, versatile buff that can be applied on many types of towers for a signficant boost in DPS, thanks to the combination of extra damage, pierce, and attack speed, as well as extra range in certain cases. For a cost | {{BTD6 last updated|51.0|section=y}} | ||
Berserker Brew is a powerful, versatile buff that can be applied on many types of towers for a signficant boost in DPS, thanks to the combination of extra damage, pierce, and attack speed, as well as extra range in certain cases. For a cost slightly less than the [[Jungle Drums (BTD6)|Jungle Drums]] village, Berserker Brew can greatly improve the effectiveness of a single tower. Its best use cases are for mid-game transitions into powerful T4's and T5's, as well as simply boosting another tower for low cost. Additionally, it accepts full discounts from [[Monkey Commerce (BTD6)|Monkey Commerce]], which reinforces strategies that boost multiple towers each. | |||
This brew is best applied onto towers that attack moderately fast but have multiple projectiles per shot, such as [[Bloonjitsu (BTD6)|Bloonjitsu]], [[Triple Guns (BTD6)|Triple Guns]], and [[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]], as well as decently fast-attacking towers with plenty of projectiles per shot such as [[Overdrive (BTD6)|Overdrive]] and 3-1-0 [[Destroyer (BTD6)|Destroyer]]. Avoid [[Super Monkey (BTD6)|Super Monkey]] unless it's a [[Sun Avatar (BTD6)|Sun Avatar]], as the others consume the buff too quickly to be worth the investment. Always place Berserker Brew towards the closest tower, which it will always try to buff, and avoid having other towers in range, or else they can steal the [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] buff. | This brew is best applied onto towers that attack moderately fast but have multiple projectiles per shot, such as [[Bloonjitsu (BTD6)|Bloonjitsu]], [[Triple Guns (BTD6)|Triple Guns]], and [[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]], as well as decently fast-attacking towers with plenty of projectiles per shot such as [[Overdrive (BTD6)|Overdrive]] and 3-1-0 [[Destroyer (BTD6)|Destroyer]]. Avoid [[Super Monkey (BTD6)|Super Monkey]] unless it's a [[Sun Avatar (BTD6)|Sun Avatar]], as the others consume the buff too quickly to be worth the investment. Always place Berserker Brew towards the closest tower, which it will always try to buff, and avoid having other towers in range, or else they can steal the [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] buff. The range consideration can be ignored for targets that it can never target (e.g. [[Beast Handler (BTD6)|Beast Handler]]s, [[Etienne (BTD6)|Etienne]]). | ||
Crosspaths help improve overall uptime of the brew, though crosspaths are situational. 3-0-1 gives slightly more uptime than 3-2-0,<!--1/0.8 = 1.25, vs 5 to 6 seconds equal +20%--> not counting shot amounts, while 3-2-0 is often preferred if the target shoots quickly. [[Acid Pool (BTD6)|Acid Pool]] is avoided because it has no impact on the brews. Crosspathing can help a tower get higher uptime on brew buffs, but if brew uptime would pass 100%, the Berserker Brew Alchemist can start tossing potions to other towers instead, abruptly cutting uptime in half if handled poorly. | Crosspaths help improve overall uptime of the brew, though crosspaths are situational. 3-0-1 gives slightly more uptime than 3-2-0,<!--1/0.8 = 1.25, vs 5 to 6 seconds equal +20%--> not counting shot amounts, while 3-2-0 is often preferred if the target shoots quickly. [[Acid Pool (BTD6)|Acid Pool]] is avoided because it has no impact on the brews. Crosspathing can help a tower get higher uptime on brew buffs, but if brew uptime would pass 100%, the Berserker Brew Alchemist can start tossing potions to other towers instead, abruptly cutting uptime in half if handled poorly. | ||