Update history:Bloons Card Storm/Version 6.0: Difference between revisions
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Qwertyxp2000 (talk | contribs) →Development: there may be still some missings but... |
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*[[Swarm Red Bloon]], [[Swarm Blue Bloon]], [[Swarm Green Bloon]]: Bonus Health (20 → 25, 45 → 50, 70 → 75) proposed by Ninja Kiwi, untouched by the community | *[[Swarm Red Bloon]], [[Swarm Blue Bloon]], [[Swarm Green Bloon]]: Bonus Health (20 → 25, 45 → 50, 70 → 75) proposed by Ninja Kiwi, untouched by the community | ||
*[[Blue Bloon (BCS)|Blue Bloon]]: Bonus Health (50 → 60) proposed by Ninja Kiwi, untouched by the community | *[[Blue Bloon (BCS)|Blue Bloon]]: Bonus Health (50 → 60) proposed by Ninja Kiwi, untouched by the community | ||
*[[Defense Prep Bloon]]: | *[[Defense Prep Bloon]]: Community feedback increased Health (80 → 100) | ||
*[[Dart Monkey (BCS)|Dart Monkey]]: Bonus ATK (20 → 25) proposed by Ninja Kiwi, unchanged by the community | *[[Dart Monkey (BCS)|Dart Monkey]]: Bonus ATK (20 → 25) proposed by Ninja Kiwi, unchanged by the community | ||
*[[Sniper Monkey (BCS)|Sniper Monkey]]: Bonus ATK (80 → 90) proposed by Ninja Kiwi, unchanged by the community | *[[Sniper Monkey (BCS)|Sniper Monkey]]: Bonus ATK (80 → 90) proposed by Ninja Kiwi, unchanged by the community | ||
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*[[Prince of Darkness (BCS)|Prince of Darkness]]: New effect was implemented by Ninja Kiwi and unchanged by the community | *[[Prince of Darkness (BCS)|Prince of Darkness]]: New effect was implemented by Ninja Kiwi and unchanged by the community | ||
*[[Frag Bomb Shooter]]: Increased Gold cost (6 → 7) proposed by Ninja Kiwi and unchanged by the community | *[[Frag Bomb Shooter]]: Increased Gold cost (6 → 7) proposed by Ninja Kiwi and unchanged by the community | ||
*[[MOAB Dominator]]: | *[[MOAB Dominator]]: Community feedback lowered ATK (75 → 70) | ||
*[[For My Next Trick]]: Increased Pick amount proposed by Ninja Kiwi and unchanged by the community | *[[For My Next Trick]]: Increased Pick (2 → 3) amount proposed by Ninja Kiwi and unchanged by the community | ||
New cards and keywrods (modified by Ninja Kiwi): | New cards and keywrods (modified by Ninja Kiwi): | ||
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*[[Revive]]: Removed the ability for destroyed Bloons to keep their health bonuses when revived. | *[[Revive]]: Removed the ability for destroyed Bloons to keep their health bonuses when revived. | ||
*[[Life Drain Bloon]]: Increased the life steal (10 → 25) | *[[Life Drain Bloon]]: Increased the life steal (10 → 25) | ||
*[[Golden Blimp]]: Increased the health gain per Gold spent (+50 → + | *[[Golden Blimp]]: Increased the health gain per Gold spent (+50 → +70) | ||
*[[Fortified Regrow Camo Red Bloon]]: Increased the health (60 → 90), and then reduced Gold cost (4 → 3) | *[[Fortified Regrow Camo Red Bloon]]: Increased the health (60 → 90), and then reduced Gold cost (4 → 3) | ||
*[[Regenerator]]: Decreased the delay (10 → 8) | *[[Regenerator]]: Decreased the delay (10 → 8) | ||
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*[[Night Vision Sniper]]: Increased the ATK (90 → 100) | *[[Night Vision Sniper]]: Increased the ATK (90 → 100) | ||
*[[Economy Drain]]: Decreased eco loss (5 → 3) | *[[Economy Drain]]: Decreased eco loss (5 → 3) | ||
*[[Haunting Night]]: Increased Gold cost (5 → 6) | |||
*[[Ghostly Armor]]: Increased Shield gain (10 → 40) | |||
*[[Eerie Lifeforce]]: Increased buff (+10 → +20) | |||
*[[Regrow Potion]]: Community feedback reworked it (3 Gold and Regrow 40 → 2 Gold and Regrow 30) | *[[Regrow Potion]]: Community feedback reworked it (3 Gold and Regrow 40 → 2 Gold and Regrow 30) | ||
*All other cards remained unchanged, however [[Undead Army]] was indirectly nerfed by changes to the Revive keyword, and [[CRRROD]] was indirectly buffed by changes to Regrow Rainbow. | *All other cards remained unchanged, however [[Undead Army]] was indirectly nerfed by changes to the Revive keyword, and [[CRRROD]] was indirectly buffed by changes to Regrow Rainbow. | ||