Update history:Bloons Card Storm/Version 6.0: Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
Development: there may be still some missings but...
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*[[Swarm Red Bloon]], [[Swarm Blue Bloon]], [[Swarm Green Bloon]]: Bonus Health (20 → 25, 45 → 50, 70 → 75) proposed by Ninja Kiwi, untouched by the community
*[[Swarm Red Bloon]], [[Swarm Blue Bloon]], [[Swarm Green Bloon]]: Bonus Health (20 → 25, 45 → 50, 70 → 75) proposed by Ninja Kiwi, untouched by the community
*[[Blue Bloon (BCS)|Blue Bloon]]: Bonus Health (50 → 60) proposed by Ninja Kiwi, untouched by the community
*[[Blue Bloon (BCS)|Blue Bloon]]: Bonus Health (50 → 60) proposed by Ninja Kiwi, untouched by the community
*[[Defense Prep Bloon]]: Bonus Health (80 → 100) proposed by Ninja Kiwi, untouched by the community
*[[Defense Prep Bloon]]: Community feedback increased Health (80 → 100)
*[[Dart Monkey (BCS)|Dart Monkey]]: Bonus ATK (20 → 25) proposed by Ninja Kiwi, unchanged by the community
*[[Dart Monkey (BCS)|Dart Monkey]]: Bonus ATK (20 → 25) proposed by Ninja Kiwi, unchanged by the community
*[[Sniper Monkey (BCS)|Sniper Monkey]]: Bonus ATK (80 → 90) proposed by Ninja Kiwi, unchanged by the community
*[[Sniper Monkey (BCS)|Sniper Monkey]]: Bonus ATK (80 → 90) proposed by Ninja Kiwi, unchanged by the community
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*[[Prince of Darkness (BCS)|Prince of Darkness]]: New effect was implemented by Ninja Kiwi and unchanged by the community
*[[Prince of Darkness (BCS)|Prince of Darkness]]: New effect was implemented by Ninja Kiwi and unchanged by the community
*[[Frag Bomb Shooter]]: Increased Gold cost (6 → 7) proposed by Ninja Kiwi and unchanged by the community
*[[Frag Bomb Shooter]]: Increased Gold cost (6 → 7) proposed by Ninja Kiwi and unchanged by the community
*[[MOAB Dominator]]: Lowered ATK (75 → 70) proposed by Ninja Kiwi and unchanged by the community
*[[MOAB Dominator]]: Community feedback lowered ATK (75 → 70)
*[[For My Next Trick]]: Increased Pick amount proposed by Ninja Kiwi and unchanged by the community
*[[For My Next Trick]]: Increased Pick (2 → 3) amount proposed by Ninja Kiwi and unchanged by the community


New cards and keywrods (modified by Ninja Kiwi):
New cards and keywrods (modified by Ninja Kiwi):
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*[[Revive]]: Removed the ability for destroyed Bloons to keep their health bonuses when revived.
*[[Revive]]: Removed the ability for destroyed Bloons to keep their health bonuses when revived.
*[[Life Drain Bloon]]: Increased the life steal (10 → 25)
*[[Life Drain Bloon]]: Increased the life steal (10 → 25)
*[[Golden Blimp]]: Increased the health gain per Gold spent (+50 → +75)
*[[Golden Blimp]]: Increased the health gain per Gold spent (+50 → +70)
*[[Fortified Regrow Camo Red Bloon]]: Increased the health (60 → 90), and then reduced Gold cost (4 → 3)
*[[Fortified Regrow Camo Red Bloon]]: Increased the health (60 → 90), and then reduced Gold cost (4 → 3)
*[[Regenerator]]: Decreased the delay (10 → 8)
*[[Regenerator]]: Decreased the delay (10 → 8)
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*[[Night Vision Sniper]]: Increased the ATK (90 → 100)
*[[Night Vision Sniper]]: Increased the ATK (90 → 100)
*[[Economy Drain]]: Decreased eco loss (5 → 3)
*[[Economy Drain]]: Decreased eco loss (5 → 3)
*[[Haunting Night]]: Increased Gold cost (5 → 6)
*[[Ghostly Armor]]: Increased Shield gain (10 → 40)
*[[Eerie Lifeforce]]: Increased buff (+10 → +20)
*[[Regrow Potion]]: Community feedback reworked it (3 Gold and Regrow 40 → 2 Gold and Regrow 30)
*[[Regrow Potion]]: Community feedback reworked it (3 Gold and Regrow 40 → 2 Gold and Regrow 30)
*All other cards remained unchanged, however [[Undead Army]] was indirectly nerfed by changes to the Revive keyword, and [[CRRROD]] was indirectly buffed by changes to Regrow Rainbow.
*All other cards remained unchanged, however [[Undead Army]] was indirectly nerfed by changes to the Revive keyword, and [[CRRROD]] was indirectly buffed by changes to Regrow Rainbow.