Ghost Monkey: Difference between revisions
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*Ghost Monkey can be used in a similar way to [[Zee Jay (BCS)|Zee Jay]]'s [[Stylish Finish]] or as a more difficult-to-use Monkey removal of an opponent's Monkey. Note that human opponents may avoid letting the affected Monkey attack if the damage aspect is irrelevant. | *Ghost Monkey can be used in a similar way to [[Zee Jay (BCS)|Zee Jay]]'s [[Stylish Finish]] or as a more difficult-to-use Monkey removal of an opponent's Monkey. Note that human opponents may avoid letting the affected Monkey attack if the damage aspect is irrelevant. | ||
*Ammo removal cards such as [[Whoops]] and [[Ceasefire]] on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. | *Ammo removal cards such as [[Whoops]] and [[Ceasefire]] on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. | ||
* | *The removal effect is immediate on Monkeys that cannot attack,<!--or was it "no ammo stat"--> which is helpful against [[Necromancer (BCS)|Necromancer]]s and [[Prince of Darkness (BCS)|Prince of Darkness]]. | ||
*This card has no downside if used on a friendly Temporary Monkey. In particular, using it on [[Shinobi Tactics Ninja]] or [[Robo Monkey (BCS)|Robo Monkey]] can get you a lot of value. | *This card has no downside if used on a friendly Temporary Monkey. In particular, using it on [[Shinobi Tactics Ninja]] or [[Robo Monkey (BCS)|Robo Monkey]] can get you a lot of value. | ||
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