Sniper Monkey (BCS): Difference between revisions
added tips and also snipers not weak early game, it’s a solid early game tower and not outclassed by most 2 cost monkeys anymore Tags: Visual edit Mobile edit Mobile web edit |
Qwertyxp2000 (talk | contribs) →Tips: superfluous |
||
| Line 26: | Line 26: | ||
==Tips== | ==Tips== | ||
{{BCS last updated|6.0|section=y}} | {{BCS last updated|6.0|section=y}} | ||
*Sniper's high burst damage is useful in the early-game | *Sniper's high burst damage is useful in the early-game and mid-game. Use it to pop high-HP Bloons, especially the [[Blooming Bloon (BCS)|Blooming Bloon]]. Notably, it can one-shot a Blooming Bloon except if buffed by the passives of [[Amelia (BCS)|Amelia]] or [[Zee Jay (BCS)|Zee Jay]]. It has greater damage-to-gold ratio to single targets than most early-game Monkeys. | ||
**Compared to the [[Bomb Shooter (BCS)|Bomb Shooter]], which costs 1 less Gold and has Armor Piercing, the Sniper has one less reload, has 10 extra ATK, and counts as a Military Monkey (mainly impactful for [[War Bonds]]). | **Compared to the [[Bomb Shooter (BCS)|Bomb Shooter]], which costs 1 less Gold and has Armor Piercing, the Sniper has one less reload, has 10 extra ATK, and counts as a Military Monkey (mainly impactful for [[War Bonds]]). | ||
**[[Night Vision Sniper]] costs 1 Gold more with 10 extra ATK than the normal Sniper. In [[Striker Jones (BCS)|Striker Jones]] decks, having both of these Snipers is useful to survive early-game more consistently. | **[[Night Vision Sniper]] costs 1 Gold more with 10 extra ATK than the normal Sniper. In [[Striker Jones (BCS)|Striker Jones]] decks, having both of these Snipers is useful to survive early-game more consistently. | ||