Bionic Boomerang (BCS): Difference between revisions
Updated to 6.0 and added tips Tags: Visual edit Mobile edit Mobile web edit |
Qwertyxp2000 (talk | contribs) →Tips: arranged tips in terms of priority of summarisation, and also did the longer dash for numerical ranges |
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*Bionic Boomerang's bonus ammo on play allows it to have very strong burst damage. | *Bionic Boomerang's bonus ammo on play allows it to have very strong burst damage. | ||
**Bionic Boomerang has good synergy with [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements for shutting down opponent's rushes during early-to-midgame. | **Bionic Boomerang has good synergy with [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements for shutting down opponent's rushes during early-to-midgame. | ||
*Bionic Boomerang has the highest burst damage from the 1–6 cost range, making it solid at countering Aggro or early Tempo strategies. | |||
*Its moderate DPT after its initial burst of damage is good enough to where it’s not completely dead weight to keep on the field. | |||
*A reloading Bionic Boomerang targeted by Expert Negotiator will not start with 4 Ammo, but instead effectively reload, as its On Play effect gives 2 Ammo, albeit temporarily. Thus, using Negotiator on a Bionic Boomerang should take this into account. | *A reloading Bionic Boomerang targeted by Expert Negotiator will not start with 4 Ammo, but instead effectively reload, as its On Play effect gives 2 Ammo, albeit temporarily. Thus, using Negotiator on a Bionic Boomerang should take this into account. | ||
==Update history== | ==Update history== | ||